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Initial commit of Update 3 QuakeC
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69
quakec_hipnotic/hipwater.qc
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69
quakec_hipnotic/hipwater.qc
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/* Copyright (C) 1996-2022 id Software LLC
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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/* Water QuickC program
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By Jim Dose' 12/16/96
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*/
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void() bobbingwater_think =
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{
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local vector ang;
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self.count = self.count + self.speed * ( time - self.ltime );
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if ( self.count > 360 )
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{
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self.count = self.count - 360;
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}
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ang_x = self.count;
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ang_y = 0;
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ang_z = 0;
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makevectors( ang );
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self.origin_z = v_forward_z * self.cnt;
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setorigin( self, self.origin );
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self.ltime = time;
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self.nextthink = time + 0.02;
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};
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/*QUAKED func_bobbingwater (0 .5 .8) ?
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Used to emulate water. To use, create a thin water brush and center it
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on the water line of the body of water to bob. The amount of the bob
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is the depth of the brush.
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"speed" is how long in seconds it takes the brush to do one full bob.
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*/
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void() func_bobbingwater =
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{
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self.angles = '0 0 0';
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self.movetype = MOVETYPE_STEP;
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self.solid = SOLID_NOT;
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setmodel (self,self.model);
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self.think = bobbingwater_think;
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self.count = 0;
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self.cnt = self.size_z / 2;
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if ( !self.speed )
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{
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self.speed = 4;
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}
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self.speed = 360 / self.speed;
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self.nextthink = time + 0.02;
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self.ltime = time;
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};
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