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https://github.com/id-Software/quake-rerelease-qc.git
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Initial commit of Update 3 QuakeC
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219
quakec_hipnotic/hipmodel.qc
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219
quakec_hipnotic/hipmodel.qc
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/* Copyright (C) 1996-2022 id Software LLC
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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/*
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===============================================================================
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HIP WEAPONS
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===============================================================================
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*/
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$modelname g_hammer
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$cd hipwork/models/g_hammer
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$origin 0 0 -24
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$scale 1
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$flags 8 // client side rotate
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$base mjolbase.asc
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$skin skin
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$frame mjol.asc
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$modelname g_laserg
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$cd hipwork/models/g_laserg
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$scale 1
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$flags 8 // client side rotate
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$origin 0 0 -24
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$base base.asc
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$skin skin
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$frame frame1.asc
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$modelname g_prox
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$cd hipwork/models/g_prox
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$scale 1
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$flags 8 // client side rotate
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$origin 0 0 -24
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$base base
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$skin skin
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$frame frame1
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/*
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===============================================================================
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VIEW WEAPONS
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===============================================================================
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*/
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$modelname v_hammer
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$cd hipwork/models/v_hammer
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$origin 0 5 54
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$base v_base.asc
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$skin mjol
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$frame strike1.asc strike2.asc strike3.asc strike4.asc strike5.asc
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$modelname v_laserg
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$cd hipwork/models/v_laserg
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$scale 1.5
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$origin 0 -19.5 49
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$base firebase.asc
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$skin skin
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$frame fire1.asc fire2.asc fire3.asc fire4.asc fire5.asc fire6.asc fire7.asc
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$modelname v_prox
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$cd hipwork/models/v_prox
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$origin 0 0 54
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$base base
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$skin skin
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$frame shot1 shot2 shot3 shot4 shot5 shot6 shot6
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/*
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===============================================================================
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ITEMS
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===============================================================================
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*/
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$modelname empathy
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$cd hipwork/models/empathy
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$flags 8 // client side rotate
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$origin 0 0 -40
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$scale 2.5
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$base base.asc
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$skin skin
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$frame frame1.asc
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$modelname wetsuit
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$cd hipwork/models/wetsuit
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$flags 8 // client side rotate
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$base suitbase.asc
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$skin skin
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$frame suit.asc
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$modelname horn
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$cd hipwork/models/horn
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$origin 0 0 16
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$scale 2.75
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$flags 8 // client side rotate
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$base base.asc
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$skin skin
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$frame frame1.asc
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$modelname spikmine
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$cd hipwork/models/spike
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$origin 0 0 0
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$base spikbase.asc
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$skin spike
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$frame spike1.asc spike2.asc spike3.asc spike4.asc spike5.asc spike6.asc
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$frame spike7.asc spike8.asc spike9.asc
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$modelname proxbomb
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$cd hipwork/models/proxbomb
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$origin 0 0 0
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$scale 1.5
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$base base.asc
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$skin skin2
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$frame frame1.asc
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/*
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===============================================================================
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GIBS
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===============================================================================
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*/
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$modelname rubble2
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$cd hipwork/models/rubble2
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$flags 2 // EF_GRENADE
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$origin 0 0 0
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$base base
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$skin skin
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$skin skin2
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$skin skin3
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$frame frame1
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$modelname rubble1
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$cd hipwork/models/rubble1
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$flags 2 // EF_GRENADE
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$origin 0 0 0
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$base base
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//$skin skin
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//$skin skin2
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$skin skin3
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$frame frame1
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$modelname rubble3
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$cd hipwork/models/rubble3
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$flags 2 // EF_GRENADE
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$origin 0 0 0
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$base base
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$skin skin
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$skin skin2
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$skin skin3
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$frame frame1
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$modelname h_scourg
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$cd hipwork/models/h_scourg
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$flags 4 // EF_GIB
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$scale 2.0
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$origin 0 0 0
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$base h_base.asc
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$skin skin
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$frame head.asc
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$modelname h_grem
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$cd hipwork/models/h_grem
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$flags 4 // EF_GIB
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$scale 3.0
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$origin 0 0 0
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$base h_base.asc
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$skin skin
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$frame head.asc
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/*
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===============================================================================
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MISC
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===============================================================================
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*/
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$modelname lasrspik
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$cd hipwork/models/lasrspik
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$origin 0 0 0
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$scale 2.3
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$base base
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$skin skin
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$frame frame1
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$modelname lavarock
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$cd hipwork/models/lava2
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$flags 1 // EF_ROCKET
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$origin 0 0 8
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//$scale 0.7
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$base base
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$skin skin
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$frame frame1
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