mirror of
https://github.com/id-Software/quake-rerelease-qc.git
synced 2026-03-19 16:39:51 +01:00
Initial commit of Update 3 QuakeC
This commit is contained in:
104
quakec_hipnotic/amtest.qc
Normal file
104
quakec_hipnotic/amtest.qc
Normal file
@@ -0,0 +1,104 @@
|
||||
/* Copyright (C) 1996-2022 id Software LLC
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
See file, 'COPYING', for details.
|
||||
*/
|
||||
|
||||
/*~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>
|
||||
~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~*/
|
||||
|
||||
void() test_teleport_touch;
|
||||
void() tele_done;
|
||||
|
||||
/*QUAKED test_teleport (0 .5 .8) ?
|
||||
Teleporter testing
|
||||
*/
|
||||
void() test_teleport =
|
||||
{
|
||||
precache_model ("sprites/s_aball.spr");
|
||||
setsize (self, self.mins, self.maxs);
|
||||
self.touch = test_teleport_touch;
|
||||
self.solid = 1;
|
||||
|
||||
if (!self.target)
|
||||
objerror ("no target\n");
|
||||
};
|
||||
|
||||
void() test_teleport_touch =
|
||||
{
|
||||
local entity oldself;
|
||||
other.movetype = MOVETYPE_TOSS;
|
||||
// other.solid = SOLID_NOT;
|
||||
other.dest = '256 -128 -128';
|
||||
oldself = self;
|
||||
self = other;
|
||||
// SUB_CalcMove (self.dest, 200, tele_done);
|
||||
self.velocity = '1000 0 0 ';
|
||||
self = oldself;
|
||||
};
|
||||
|
||||
void() tele_done =
|
||||
{
|
||||
self.movetype = MOVETYPE_WALK;
|
||||
self.solid = SOLID_SLIDEBOX;
|
||||
};
|
||||
|
||||
/*~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>
|
||||
~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~*/
|
||||
|
||||
void() test_goaway;
|
||||
void() test_spawn;
|
||||
|
||||
/*QUAKED test_fodder (0 .5 .8) ?
|
||||
beating guy
|
||||
*/
|
||||
void() test_fodder =
|
||||
{
|
||||
self.nextthink = time + 3;
|
||||
self.think = test_spawn;
|
||||
};
|
||||
|
||||
void() test_spawn =
|
||||
{
|
||||
local entity body;
|
||||
makevectors (self.angles);
|
||||
|
||||
body = spawn();
|
||||
setmodel (body, "progs/soldier.mdl");
|
||||
setorigin (body, self.origin);
|
||||
body.classname = "player";
|
||||
body.health = 1000;
|
||||
body.frags = 0;
|
||||
body.takedamage = DAMAGE_AIM;
|
||||
body.solid = SOLID_SLIDEBOX;
|
||||
body.movetype = MOVETYPE_WALK;
|
||||
body.show_hostile = 0;
|
||||
body.weapon = 1;
|
||||
body.velocity = v_forward * 200;
|
||||
|
||||
body.nextthink = time + 5;
|
||||
body.think = test_goaway;
|
||||
|
||||
self.nextthink = time + 3;
|
||||
self.think = test_spawn;
|
||||
|
||||
};
|
||||
|
||||
void() test_goaway =
|
||||
{
|
||||
remove (self);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user