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Initial commit of Update 3 QuakeC
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84
quakec/itemnames.qc
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84
quakec/itemnames.qc
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/* Copyright (C) 1996-2022 id Software LLC
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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string GetNetName( float item_number ) = {
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switch ( item_number ) {
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case IT_AXE:
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return "Axe";
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case IT_SHOTGUN:
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return "Shotgun";
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case IT_SUPER_SHOTGUN:
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return "Super Shotgun";
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case IT_NAILGUN:
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return "Nailgun";
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case IT_SUPER_NAILGUN:
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return "Perforator";
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case IT_GRENADE_LAUNCHER:
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return "Grenade Launcher";
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case IT_ROCKET_LAUNCHER:
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return "Rocket Launcher";
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case IT_LIGHTNING:
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return "Lightning Gun";
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case IT_EXTRA_WEAPON:
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return "Extra Weapon";
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case IT_SHELLS:
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return "Shells";
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case IT_NAILS:
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return "Nails";
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case IT_ROCKETS:
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return "Rockets";
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case IT_CELLS:
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return "Cells";
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case IT_ARMOR1:
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return "Green Armor";
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case IT_ARMOR2:
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return "Yellow Armor";
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case IT_ARMOR3:
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return "Red Armor";
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case IT_SUPERHEALTH:
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return "Mega Health";
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case IT_KEY1: {
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if ( world.worldtype == WORLDTYPE_MEDIEVAL )
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return "Silver key";
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else if ( world.worldtype == WORLDTYPE_METAL )
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return "Silver runkey";
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else if ( world.worldtype == WORLDTYPE_BASE )
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return "Silver keycard";
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}
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case IT_KEY2: {
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if ( world.worldtype == WORLDTYPE_MEDIEVAL )
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return "Gold key";
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else if ( world.worldtype == WORLDTYPE_METAL )
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return "Gold runkey";
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else if ( world.worldtype == WORLDTYPE_BASE )
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return "Gold keycard";
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}
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case IT_INVISIBILITY:
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return "Ring of Shadows";
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case IT_INVULNERABILITY:
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return "Pentagram of Protection";
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case IT_SUIT:
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return "Biohazard Suit";
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case IT_QUAD:
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return "Quad Damage";
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default:
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return string_null;
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}
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};
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