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https://github.com/id-Software/idsetup.git
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The source of the setup program included with DOOM, Final DOOM, Strife, etc.
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204
OLDSETUP.H
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204
OLDSETUP.H
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#define FRENCH // define if FRENCH VERSION
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#ifdef FRENCH
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#include "french2\idcard.i" //
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//#include "french2\gusdma.i" //
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//#include "french2\gusirq.i" //
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//#include "french2\gusport.i" //
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#include "french2\mcard.i" //
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//#include "french2\midiirq.i"
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#include "french2\midiport.i" //
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#include "french2\numdig.i"
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#include "french2\sbdma.i" //
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#include "french2\sbirq.i" //
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#include "french2\sbport.i" //
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#include "french2\control.i" //
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#include "french2\show.i"
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#include "french2\consel.i"
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#include "french2\quitwin.i"
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#include "french2\netsave.i"
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#include "french2\netplay.i"
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#include "french2\macros.i"
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#include "french2\modsave.i"
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#include "french2\sersave.i"
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#include "french2\netplay2.i"
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#define S_NONE "AUCUNE"
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#define S_PCSP "Haut-parleur PC"
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#define S_CON1 "Clavier seul"
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#define S_CON2 "Clavier + Souris"
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#define S_CON3 "Clavier + Joystick"
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#else
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#include "idcard.i" //
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#include "gusdma.i" //
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#include "gusirq.i" //
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#include "gusport.i" //
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#include "mcard.i" //
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#include "midiirq.i"
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#include "midiport.i" //
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#include "numdig.i"
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#include "sbdma.i" //
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#include "sbirq.i" //
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#include "sbport.i" //
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#include "control.i" //
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#include "show.i"
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#include "consel.i"
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#include "quitwin.i"
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#include "netsave.i"
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#include "gusirq.i"
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#include "netplay.i"
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#include "macros.i"
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#include "modsave.i"
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#include "sersave.i"
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#include "netplay2.i"
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#define S_NONE "None"
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#define S_PCSP "PC Speaker"
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#define S_CON1 "Keyboard only"
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#define S_CON2 "Keyboard + Mouse"
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#define S_CON3 "Keyboard + Joystick"
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#endif
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#ifdef DOOM2
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#ifdef FRENCH
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#include "french2\idmain2.i"
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#include "french2\cmodem.i"
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#include "french2\cserial.i"
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#include "french2\cwarp.i"
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#include "french2\netwk2.i"
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#else
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#include "idmain2.i"
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#include "cmodem.i"
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#include "cserial.i"
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#include "cwarp.i"
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#include "netwk2.i"
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#endif
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#else
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#include "idmain.i"
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#include "warp.i"
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#include "modem.i"
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#include "serial.i"
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#include "network.i"
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#endif
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#include "keys.h"
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typedef enum { FALSE, TRUE } BOOL;
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typedef enum
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{
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M_NONE,
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M_PC,
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M_ADLIB,
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M_SB,
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M_PAS,
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M_GUS,
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M_WAVE,
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M_CANVAS,
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M_GMIDI,
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M_SBAWE32,
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M_LAST
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}SCARD;
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typedef enum
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{
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C_KEY,
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C_MOUSE,
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C_JOYSTICK,
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C_LAST
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}CONTROL;
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typedef struct
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{
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SCARD card;
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short port;
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short midiport;
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short irq;
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short dma;
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} DMXCARD;
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typedef struct
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{
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CONTROL control;
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DMXCARD m;
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DMXCARD d;
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short numdig;
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} DMXINFO;
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typedef struct
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{
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int numberOfPlayers;
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int skillLevel;
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int deathMatch;
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unsigned networkSocket;
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int episode;
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} net_t;
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typedef struct
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{
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int skillLevel;
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int deathMatch;
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int episode;
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int comport;
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int comtype; // 0 = connected,1 = answer,2 = call
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char phonenum[16];
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} serial_t;
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typedef struct
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{
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int up;
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int down;
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int left;
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int right;
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int fire;
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int use; // ID = USE CYGNUS = USE SPECIAL WEAPON
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int key1; // ID = STRAFE ON CYGNUS = CHANGE SPECIAL WEAPON
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int key2; // ID = SPEED ON CYGNUS = MEGA BOMB HOT KEY
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int key3; // ID = STRAFE LEFT
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int key4; // ID = STRAFE RIGHT
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int mouse[3];
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int joy[4];
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} CONTS;
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typedef enum
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{
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ID_FIRE, // def button 1
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ID_STRAFE, // def button 3
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ID_FORWARD, // def button 2
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ID_USE // def button 4 joystick only
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}IDCONTS;
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extern int usemouse;
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extern int usejoystick;
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typedef struct
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{
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char name[64];
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char init[64];
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char hangup[64];
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char baud[8];
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} modem_t;
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#define MAXMODEMS 200
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typedef struct
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{
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char name[32];
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char number[16];
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} phonelist_t;
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#define MAXPHNLIST 40
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extern int cdrom;
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extern char **myargv;
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extern int myargc;
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