mirror of
https://github.com/TTimo/doom3.gpl.git
synced 2026-03-19 16:39:24 +01:00
hello world
This commit is contained in:
105
neo/ui/GuiScript.h
Normal file
105
neo/ui/GuiScript.h
Normal file
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 GPL Source Code
|
||||
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
||||
|
||||
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
#ifndef __GUISCRIPT_H
|
||||
#define __GUISCRIPT_H
|
||||
|
||||
#include "Window.h"
|
||||
#include "Winvar.h"
|
||||
|
||||
struct idGSWinVar {
|
||||
idGSWinVar() {
|
||||
var = NULL;
|
||||
own = false;
|
||||
}
|
||||
idWinVar* var;
|
||||
bool own;
|
||||
};
|
||||
|
||||
class idGuiScriptList;
|
||||
|
||||
class idGuiScript {
|
||||
friend class idGuiScriptList;
|
||||
friend class idWindow;
|
||||
|
||||
public:
|
||||
idGuiScript();
|
||||
~idGuiScript();
|
||||
|
||||
bool Parse(idParser *src);
|
||||
void Execute(idWindow *win) {
|
||||
if (handler) {
|
||||
handler(win, &parms);
|
||||
}
|
||||
}
|
||||
void FixupParms(idWindow *win);
|
||||
size_t Size() {
|
||||
int sz = sizeof(*this);
|
||||
for (int i = 0; i < parms.Num(); i++) {
|
||||
sz += parms[i].var->Size();
|
||||
}
|
||||
return sz;
|
||||
}
|
||||
|
||||
void WriteToSaveGame( idFile *savefile );
|
||||
void ReadFromSaveGame( idFile *savefile );
|
||||
|
||||
protected:
|
||||
int conditionReg;
|
||||
idGuiScriptList *ifList;
|
||||
idGuiScriptList *elseList;
|
||||
idList<idGSWinVar> parms;
|
||||
void (*handler) (idWindow *window, idList<idGSWinVar> *src);
|
||||
|
||||
};
|
||||
|
||||
|
||||
class idGuiScriptList {
|
||||
idList<idGuiScript*> list;
|
||||
public:
|
||||
idGuiScriptList() { list.SetGranularity( 4 ); };
|
||||
~idGuiScriptList() { list.DeleteContents(true); };
|
||||
void Execute(idWindow *win);
|
||||
void Append(idGuiScript* gs) {
|
||||
list.Append(gs);
|
||||
}
|
||||
size_t Size() {
|
||||
int sz = sizeof(*this);
|
||||
for (int i = 0; i < list.Num(); i++) {
|
||||
sz += list[i]->Size();
|
||||
}
|
||||
return sz;
|
||||
}
|
||||
void FixupParms(idWindow *win);
|
||||
void ReadFromDemoFile( class idDemoFile *f ) {};
|
||||
void WriteToDemoFile( class idDemoFile *f ) {};
|
||||
|
||||
void WriteToSaveGame( idFile *savefile );
|
||||
void ReadFromSaveGame( idFile *savefile );
|
||||
};
|
||||
|
||||
#endif // __GUISCRIPT_H
|
||||
Reference in New Issue
Block a user