hello world
213
neo/tools/Help/MT_help.htm
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
|
||||
<meta name="Generator" content="Microsoft Word 10 (filtered)">
|
||||
<title>Material Types</title>
|
||||
<style>
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<!--
|
||||
/* Style Definitions */
|
||||
p.MsoNormal, li.MsoNormal, div.MsoNormal
|
||||
{margin:0cm;
|
||||
margin-bottom:.0001pt;
|
||||
font-size:12.0pt;
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||||
font-family:"Times New Roman";}
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@page Section1
|
||||
{size:612.0pt 792.0pt;
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margin:72.0pt 90.0pt 72.0pt 90.0pt;}
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div.Section1
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||||
{page:Section1;}
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/* List Definitions */
|
||||
ol
|
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{margin-bottom:0cm;}
|
||||
ul
|
||||
{margin-bottom:0cm;}
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||||
--></style>
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</head>
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||||
<body bgcolor="white" lang="EN-US">
|
||||
<div class="Section1">
|
||||
<p class="MsoNormal" align="center" style='text-align:center'><b><span style='font-size:18.0pt'>Material Types</span></b></p>
|
||||
<p class="MsoNormal"> </p>
|
||||
<p class="MsoNormal" align="right" style='text-align:right'>Version 1.00 – Friday
|
||||
13<sup>th</sup> June 2003 – John J Scott</p>
|
||||
<p class="MsoNormal"> </p>
|
||||
<p class="MsoNormal">Materials are defined by .mtt files in the base/materials/
|
||||
folder. The name of the file is the name of the material (eg.
|
||||
“materials/sand.mtt” is called “sand”).</p>
|
||||
<p class="MsoNormal"> </p>
|
||||
<p class="MsoNormal">A .mtt file looks like this –</p>
|
||||
<p class="MsoNormal"> </p>
|
||||
<p class="MsoNormal"><span style='color:blue'>materialType</span></p>
|
||||
<p class="MsoNormal"><span style='color:blue'>{</span></p>
|
||||
<p class="MsoNormal"><span style='color:blue'>
|
||||
description “A phrase that describes
|
||||
this material type”</span></p>
|
||||
<p class="MsoNormal"><span style='color:blue'>
|
||||
rgb
|
||||
r,g,b</span></p>
|
||||
<p class="MsoNormal"><span style='color:blue'>}</span></p>
|
||||
<p class="MsoNormal"> </p>
|
||||
<p class="MsoNormal">The r, g and b components are defined as 0 to 255. (eg.
|
||||
255,0,0 would be bright red)</p>
|
||||
<p class="MsoNormal"> </p>
|
||||
<p class="MsoNormal">The material type can be defined in the material in 2 ways –</p>
|
||||
<ol style='margin-top:0cm' start="1" type="1">
|
||||
<li class="MsoNormal">
|
||||
The keyword “materialType”</li>
|
||||
</ol>
|
||||
<p class="MsoNormal"> </p>
|
||||
<p class="MsoNormal">The following material would have the material type of
|
||||
“concrete”</p>
|
||||
<p class="MsoNormal"> </p>
|
||||
<p class="MsoNormal"><span style='color:blue'>textures/wall/texture</span></p>
|
||||
<p class="MsoNormal"><span style='color:blue'>{</span></p>
|
||||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>qer_editorimage textures/wall/texture_d</span></p>
|
||||
<p class="MsoNormal"><span style='color:blue'> </span></p>
|
||||
<p class="MsoNormal"><b><span style='color:blue'> materialType concrete</span></b></p>
|
||||
<p class="MsoNormal"><span style='color:blue'> </span></p>
|
||||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>bumpmap addnormals
|
||||
( textures/wall/texture_local, heightmap ( textures/wall/texture_h, 1 ) )</span></p>
|
||||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>diffusemap textures/wall/texture_d</span></p>
|
||||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>specularmap textures/wall/texture_s</span></p>
|
||||
<p class="MsoNormal"><span style='color:blue'>}</span></p>
|
||||
<p class="MsoNormal"><span style='color:blue'> </span></p>
|
||||
<ol style='margin-top:0cm' start="2" type="1">
|
||||
<li class="MsoNormal" style='color:black'>
|
||||
The keyword “materialImage” can be used to specify an image to indirect into.
|
||||
The rgb values in the material image are compared with the rgb values defined
|
||||
in the .mtt files to define the material type. Eg. A window frame would have
|
||||
material type wood wherever the frame was, and material type glass wherever the
|
||||
glass was.
|
||||
</li>
|
||||
</ol>
|
||||
<p class="MsoNormal"><span style='color:black'> </span></p>
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||||
<p class="MsoNormal"><span style='color:black'>The following material will use
|
||||
the hit image map “textures/wall/texture_hit” to work out the material type,
|
||||
but return metal should the hit image not yield a valid material.</span></p>
|
||||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||||
<p class="MsoNormal"><span style='color:blue'>textures/wall/texture</span></p>
|
||||
<p class="MsoNormal"><span style='color:blue'>{</span></p>
|
||||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>qer_editorimage textures/wall/texture_d</span></p>
|
||||
<p class="MsoNormal"><span style='color:blue'> </span></p>
|
||||
<p class="MsoNormal"><b><span style='color:blue'> materialType metal</span></b></p>
|
||||
<p class="MsoNormal"><b><span style='color:blue'> materialImage textures/wall/texture_hit</span></b></p>
|
||||
<p class="MsoNormal"><span style='color:blue'> </span></p>
|
||||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>bumpmap addnormals
|
||||
( textures/wall/texture_local, heightmap ( textures/wall/texture_h, 1 ) )</span></p>
|
||||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>diffusemap textures/wall/texture_d</span></p>
|
||||
<p class="MsoNormal" style='text-indent:36.0pt'><span style='color:blue'>specularmap textures/wall/texture_s</span></p>
|
||||
<p class="MsoNormal"><span style='color:blue'>}</span></p>
|
||||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||||
<p class="MsoNormal"><span style='color:black'>The currently defined materials
|
||||
are –</span></p>
|
||||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||||
<div align="center">
|
||||
<table class="MsoTableGrid" border="1" cellspacing="0" cellpadding="0" style='border-collapse:collapse;border:none'>
|
||||
<tr>
|
||||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
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||||
padding:0cm 5.4pt 0cm 5.4pt'>
|
||||
<p class="MsoNormal" align="center" style='text-align:center'><b><span style='color:black'>Material Type</span></b></p>
|
||||
</td>
|
||||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
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||||
border-left:none;padding:0cm 5.4pt 0cm 5.4pt'>
|
||||
<p class="MsoNormal" align="center" style='text-align:center'><b><span style='color:black'>RGB Value</span></b></p>
|
||||
</td>
|
||||
</tr>
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||||
<tr>
|
||||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
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||||
border-top:none;padding:0cm 5.4pt 0cm 5.4pt'>
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||||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||||
</td>
|
||||
<td width="295" valign="top" style='width:221.4pt;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
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||||
padding:0cm 5.4pt 0cm 5.4pt'>
|
||||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
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||||
border-top:none;padding:0cm 5.4pt 0cm 5.4pt'>
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||||
<p class="MsoNormal"><span style='color:black'>None</span></p>
|
||||
</td>
|
||||
<td width="295" valign="top" style='width:221.4pt;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
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||||
padding:0cm 5.4pt 0cm 5.4pt'>
|
||||
<p class="MsoNormal"><span style='color:black'>0,0,0</span></p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
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||||
border-top:none;padding:0cm 5.4pt 0cm 5.4pt'>
|
||||
<p class="MsoNormal"><span style='color:black'>Solidmetal</span></p>
|
||||
</td>
|
||||
<td width="295" valign="top" style='width:221.4pt;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
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||||
padding:0cm 5.4pt 0cm 5.4pt'>
|
||||
<p class="MsoNormal"><span style='color:black'>178,178,178</span></p>
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||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
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||||
border-top:none;padding:0cm 5.4pt 0cm 5.4pt'>
|
||||
<p class="MsoNormal"><span style='color:black'>HollowMetal</span></p>
|
||||
</td>
|
||||
<td width="295" valign="top" style='width:221.4pt;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
padding:0cm 5.4pt 0cm 5.4pt'>
|
||||
<p class="MsoNormal"><span style='color:black'>102,102,102</span></p>
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||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
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||||
border-top:none;padding:0cm 5.4pt 0cm 5.4pt'>
|
||||
<p class="MsoNormal"><span style='color:black'>Sand</span></p>
|
||||
</td>
|
||||
<td width="295" valign="top" style='width:221.4pt;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
padding:0cm 5.4pt 0cm 5.4pt'>
|
||||
<p class="MsoNormal"><span style='color:black'>255,255,0</span></p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="295" valign="top" style='width:221.4pt;border:solid windowtext 1.0pt;
|
||||
border-top:none;padding:0cm 5.4pt 0cm 5.4pt'>
|
||||
<p class="MsoNormal"><span style='color:black'>Flesh</span></p>
|
||||
</td>
|
||||
<td width="295" valign="top" style='width:221.4pt;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
padding:0cm 5.4pt 0cm 5.4pt'>
|
||||
<p class="MsoNormal"><span style='color:black'>204,102,102</span></p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||||
<p class="MsoNormal"><span style='color:black'>Notes -</span></p>
|
||||
<ol style='margin-top:0cm' start="1" type="1">
|
||||
<li class="MsoNormal" style='color:black'>
|
||||
There are no limits to the dimensions of the material type image. However,
|
||||
using half the width and height would be a good balance of accuracy vs. memory.
|
||||
If more accuracy is required, go up to the same size. There is no gain (and
|
||||
hence no point) in going larger than the material the hit image will be applied
|
||||
to.</li>
|
||||
<li class="MsoNormal" style='color:black'>
|
||||
If the exact rgb values are used, loading up the hit images will be quick. It
|
||||
will check for the nearest match, but this takes a little longer.</li>
|
||||
<li class="MsoNormal" style='color:black'>
|
||||
Generally, use a realistic colour for the material type. This way, the diffuse
|
||||
map will work naturally as a quick and dirty starting point. For example, flesh
|
||||
is pink so that any pink found on a hit material image will return a material
|
||||
type of flesh.</li>
|
||||
<li class="MsoNormal" style='color:black'>
|
||||
Try to keep a good separation of material type rgb values. Having two very
|
||||
close together makes the hit images harder to edit.</li>
|
||||
</ol>
|
||||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||||
<p class="MsoNormal"><span style='color:black'> </span></p>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
239
neo/tools/Help/MVH_Controls.htm
Normal file
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||||
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
|
||||
<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns="http://www.w3.org/TR/REC-html40">
|
||||
<head>
|
||||
<title>Controls</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=us-ascii">
|
||||
<meta name="ProgId" content="Word.Document">
|
||||
<meta name="Generator" content="Microsoft Word 10">
|
||||
<meta name="Originator" content="Microsoft Word 10">
|
||||
<link rel="File-List" href="MVH_Controls_filelist.xml">
|
||||
<link rel="Edit-Time-Data" href="MVH_Controls_editdata.mso">
|
||||
<style> <!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0cm; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-fareast-font-family:"Times New Roman";}
|
||||
p {mso-margin-top-alt:auto; margin-right:0cm; mso-margin-bottom-alt:auto; margin-left:0cm; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-fareast-font-family:"Times New Roman";}
|
||||
span.SpellE {mso-style-name:""; mso-spl-e:yes;}
|
||||
@page Section1 {size:612.0pt 792.0pt; margin:72.0pt 90.0pt 72.0pt 90.0pt; mso-header-margin:36.0pt; mso-footer-margin:36.0pt; mso-paper-source:0;}
|
||||
div.Section1 {page:Section1;}
|
||||
--></style>
|
||||
</head>
|
||||
<body lang="EN-US" style='tab-interval:36.0pt'>
|
||||
<div class="Section1">
|
||||
<p><strong><i style='mso-bidi-font-style:normal'><span style='FONT-SIZE:14pt'>Toolbar
|
||||
Buttons</span></i></strong><i style='mso-bidi-font-style:normal'><span style='FONT-SIZE:14pt'>
|
||||
<o:p></o:p>
|
||||
</span></i></p>
|
||||
<table class="MsoTableGrid" border="1" cellspacing="0" cellpadding="0" width="100%" style='BORDER-RIGHT:medium none; BORDER-TOP:medium none; BORDER-LEFT:medium none; WIDTH:100%; BORDER-BOTTOM:medium none; BORDER-COLLAPSE:collapse; mso-border-alt:solid windowtext .5pt; mso-yfti-tbllook:480; mso-padding-alt:0cm 6.0pt 0cm 6.0pt; mso-border-insideh:.5pt solid windowtext; mso-border-insidev:.5pt solid windowtext'>
|
||||
<tr style='mso-yfti-irow:0'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'><b style='mso-bidi-font-weight:
|
||||
normal'>Button</b></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'><b style='mso-bidi-font-weight:
|
||||
normal'>Description</b></p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:1'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/openmesh.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top" stle='width:864.0pt;border-top:none;border-left: none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt; mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt; mso-border-alt:solid windowtext .5pt;padding:0cm 6.0pt 0cm 6.0pt'>
|
||||
<p style='TEXT-ALIGN:justify'>Opens a mesh file. The supported formats are MD5MESH,
|
||||
LWO and ASE. This acts the same as the Open Mesh command in the File menu.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:2'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/openanim.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Opens an animation file. The supported format is
|
||||
MD5ANIM. This acts the same as the Open
|
||||
<span class="SpellE">Anim</span>
|
||||
command in the File Menu.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:3'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/firstanim.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Go to the first animation in the sequence.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:4'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/prevanim.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Go to the previous animation in the sequence</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:5'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/play.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Play the current sequence from the start.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:6'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/stop.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Stop the current sequence and retain the current
|
||||
frame.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:7'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/nextanim.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Go to the next animation in the sequence.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:8'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/lastanim.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Go to the last animation in the sequence.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:9'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/animloop.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Loop the sequence of animations. This defaults to on.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:10'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/orgoff.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Remove the movement embedded into the animation. This
|
||||
stops the models “walking” off the map, but can also make
|
||||
animations where there is subtle movement look wrong.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:11'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/diffuse.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Toggle diffuse lighting on and off. This defaults to
|
||||
on.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:12'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/specular.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Toggle
|
||||
<span class="SpellE">specular</span>
|
||||
lighting on and off. This defaults to on.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:13'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/showsurf.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Display the window containing the list of surfaces
|
||||
that make up the model. This window can be used to turn selected surfaces on
|
||||
and off, and to show the triangles that make up each surface.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:14'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/showbones.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Display the window containing the tree view of the
|
||||
bones that make up the skeleton. In conjunction with the show skeleton option,
|
||||
this allows the user to see which bones are where and at which orientation.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:15'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/showskel.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Cycles through the various show skeleton options.
|
||||
Pressed once, it will show the skeleton and the mesh. Pressed again, it will
|
||||
show the skeleton without the mesh. The bone window can be used to reduce the
|
||||
data to a more manageable level.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:16'>
|
||||
<td width="83" valign="top" height="44">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/showtris.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top" height="44">
|
||||
<p style='TEXT-ALIGN:justify'>Toggles primitive view on and off. Only surfaces
|
||||
selected in the surface window will show their primitives. When this button is
|
||||
first pressed, all surfaces are selected.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<TR style="mso-yfti-irow: 16">
|
||||
<TD vAlign="top" width="83" height="44">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/showoverdraw.png"></p>
|
||||
</TD>
|
||||
<TD vAlign="top" width="1152" height="44">Toggles the show overdraw mode. This can
|
||||
be used to check for models being textured multiple times.</TD>
|
||||
</TR>
|
||||
<tr style='mso-yfti-irow:17'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/shownorms.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Cycles through the various show normal and show
|
||||
tangent options.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:18'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/resetcam.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Resets the camera to its initial viewing position.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:19;mso-yfti-lastrow:yes'>
|
||||
<td width="83" valign="top">
|
||||
<p align="center" style='TEXT-ALIGN:center'>
|
||||
<img width="43" height="43" src="images/reloadtex.png"></p>
|
||||
</td>
|
||||
<td width="1152" valign="top">
|
||||
<p style='TEXT-ALIGN:justify'>Reloads any changed textures. Does not reload any
|
||||
material files.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><o:p> </o:p></p>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
23
neo/tools/Help/MVH_Issues.htm
Normal file
@@ -0,0 +1,23 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
<html>
|
||||
<head>
|
||||
<title></title>
|
||||
<meta name="GENERATOR" content="Microsoft Visual Studio.NET 7.0">
|
||||
<meta name="vs_targetSchema" content="http://schemas.microsoft.com/intellisense/ie5">
|
||||
</head>
|
||||
<body>
|
||||
<P><STRONG><EM><FONT size="4">Known issues</FONT></EM></STRONG></P>
|
||||
<P><FONT size="3">* The animations always start from the first animation when the play
|
||||
button is hit.</FONT></P>
|
||||
<P>* The bounding box will still deform as if the model is animating while the
|
||||
animation is stopped.</P>
|
||||
<P>* Player cocking weapon sound on startup</P>
|
||||
<P>* Player assets load on startup. This makes the startup longer than it should
|
||||
be.</P>
|
||||
<P>* Unchecking or deleting an animation in the sequence will continue to play that
|
||||
animation until it finishes.</P>
|
||||
<P>* Animations do not blend together</P>
|
||||
<P> </P>
|
||||
<P> </P>
|
||||
</body>
|
||||
</html>
|
||||
56
neo/tools/Help/MVH_Misc.htm
Normal file
@@ -0,0 +1,56 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
<html>
|
||||
<head>
|
||||
<title></title>
|
||||
<meta name="GENERATOR" content="Microsoft Visual Studio.NET 7.0">
|
||||
<meta name="vs_targetSchema" content="http://schemas.microsoft.com/intellisense/ie5">
|
||||
</head>
|
||||
<body>
|
||||
<P><FONT size="4"><STRONG><EM>Miscellaneous Controls</EM></STRONG></FONT></P>
|
||||
<P><STRONG>Spawn Class Drop Down</STRONG></P>
|
||||
<P>Collates the entity types by spawn class for easier navigation of ModView.
|
||||
Whenever a new spawn class is selected, the entity type drop down box is
|
||||
populated with all the entity types that have the just selected spawn class. A
|
||||
loaded mesh will have the spawn class of "<file>".</P>
|
||||
<P><STRONG>Entity Type Drop Down</STRONG></P>
|
||||
<P>A list of entity types with the above selected spawn class. Whenever an entity
|
||||
type is selected, the associated mesh is loaded and displayed. The def file is
|
||||
parsed and the relevant animations are added to the "Animations Available" list
|
||||
view box. A loaded mesh will have the entity type of it's filename within
|
||||
chevrons. eg. "<models/md5/meshes/player.md5mesh>".</P>
|
||||
<P><STRONG>Animations Available List</STRONG></P>
|
||||
<P>This lists the animations found in the def file. You can select one or many and
|
||||
move them to the current animation sequence with the ">>" button to the
|
||||
right of this list. If an animation will not go to the sequence window, then it
|
||||
was not found or there was some other problem with it. Loaded animations will
|
||||
go here as their filename, and also to the "Animations Loaded" list. These
|
||||
loaded animations will be remembered as associated to this spawn class/entity
|
||||
type combination as long as ModView is running.</P>
|
||||
<P><STRONG>Animations Loaded List</STRONG></P>
|
||||
<P>This is the list of animations that have been successfully loaded and can be
|
||||
played or stepped through using the toolbar controls. Unchecking a particular
|
||||
animation in the list will temporarily disable the playback of this animation
|
||||
in the sequence. Selecting one or more animations and pressing the delete key
|
||||
will remove them from the list permenantly; that is, until you re add them from
|
||||
the "Animations Available" list.</P>
|
||||
<P><STRONG>Animation Frame Slider & Text</STRONG></P>
|
||||
<P>The slider displays the current frame of animation in the current sequence of
|
||||
animations and takes into account deleted and disabled animations. Hitting
|
||||
either end of the slider acts the same as pressing the stop toolbar control but
|
||||
steps one frame at a time in the desired direction. Hitting the slider bar
|
||||
either side of the button advances the animation ten frames in the desired
|
||||
direction. The slider button can be dragged to a specific frame. The text
|
||||
above this slider shows the exact frame number out of how many frames, and the
|
||||
current playing animation in brackets.</P>
|
||||
<P><STRONG>Timescale Slider</STRONG></P>
|
||||
<P>The slider sets the global speed of the animation playback. It defaults to 1.0
|
||||
and can go from the minimum of 0.02 to the maximum of 2.0 (double the playback
|
||||
speed).</P>
|
||||
<P><STRONG>Light Intensity Sliders</STRONG></P>
|
||||
<P>There are six lights surrounding the model and these sliders adjust their
|
||||
brightness. The range is from 0 (completely black) to 255 (bright white). The
|
||||
starting default is 128 (medium grey). There are no current options for
|
||||
multicoloured lights.</P>
|
||||
<P> </P>
|
||||
</body>
|
||||
</html>
|
||||
194
neo/tools/Help/MVH_Mouse.htm
Normal file
@@ -0,0 +1,194 @@
|
||||
<html xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns="http://www.w3.org/TR/REC-html40">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
|
||||
<meta name="ProgId" content="Word.Document">
|
||||
<meta name="Generator" content="Microsoft Word 10">
|
||||
<meta name="Originator" content="Microsoft Word 10">
|
||||
<link rel="File-List" href="MVH_Mouse_files/filelist.xml">
|
||||
<title>Mouse controls</title>
|
||||
|
||||
<style>
|
||||
<!--
|
||||
/* Style Definitions */
|
||||
p.MsoNormal, li.MsoNormal, div.MsoNormal
|
||||
{mso-style-parent:"";
|
||||
margin:0cm;
|
||||
margin-bottom:.0001pt;
|
||||
mso-pagination:widow-orphan;
|
||||
font-size:12.0pt;
|
||||
font-family:"Times New Roman";
|
||||
mso-fareast-font-family:"Times New Roman";}
|
||||
p
|
||||
{mso-margin-top-alt:auto;
|
||||
margin-right:0cm;
|
||||
mso-margin-bottom-alt:auto;
|
||||
margin-left:0cm;
|
||||
mso-pagination:widow-orphan;
|
||||
font-size:12.0pt;
|
||||
font-family:"Times New Roman";
|
||||
mso-fareast-font-family:"Times New Roman";}
|
||||
span.SpellE
|
||||
{mso-style-name:"";
|
||||
mso-spl-e:yes;}
|
||||
@page Section1
|
||||
{size:612.0pt 792.0pt;
|
||||
margin:72.0pt 90.0pt 72.0pt 90.0pt;
|
||||
mso-header-margin:36.0pt;
|
||||
mso-footer-margin:36.0pt;
|
||||
mso-paper-source:0;}
|
||||
div.Section1
|
||||
{page:Section1;}
|
||||
--></style>
|
||||
</head>
|
||||
<body lang="EN-US" style='tab-interval:36.0pt'>
|
||||
<div class="Section1">
|
||||
<p><em><b><span style='font-size:13.5pt'>Mouse controls</span></b></em></p>
|
||||
<p>All these operations are performed while the mouse cursor is within the bounds
|
||||
of the viewing window. The controls are based on the Maya scheme of control
|
||||
with a few additions and changes.</p>
|
||||
<table class="MsoNormalTable" border="1" cellspacing="0" cellpadding="0" width="100%" style='width:100.0%;border-collapse:collapse;border:none;mso-border-alt:solid windowtext .5pt;
|
||||
mso-padding-alt:0cm 5.4pt 0cm 5.4pt;mso-border-insideh:.5pt solid windowtext;
|
||||
mso-border-insidev:.5pt solid windowtext'>
|
||||
<tr style='mso-yfti-irow:0;height:30.25pt'>
|
||||
<td width="10%" valign="top" style='width:10.74%;border:solid windowtext 1.0pt;
|
||||
mso-border-alt:solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'><b style='mso-bidi-font-weight:normal'>Mouse
|
||||
button<o:p></o:p></b></p>
|
||||
</td>
|
||||
<td width="9%" valign="top" style='width:9.26%;border:solid windowtext 1.0pt;
|
||||
border-left:none;mso-border-left-alt:solid windowtext .5pt;mso-border-alt:
|
||||
solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'><b style='mso-bidi-font-weight:normal'>Shift<o:p></o:p></b></p>
|
||||
</td>
|
||||
<td width="80%" valign="top" style='width:80.0%;border:solid windowtext 1.0pt;
|
||||
border-left:none;mso-border-left-alt:solid windowtext .5pt;mso-border-alt:
|
||||
solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'><b style='mso-bidi-font-weight:normal'>Description<o:p></o:p></b></p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:1;height:30.25pt'>
|
||||
<td width="10%" valign="top" style='width:10.74%;border:solid windowtext 1.0pt;
|
||||
border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
|
||||
padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'>Left</p>
|
||||
</td>
|
||||
<td width="9%" valign="top" style='width:9.26%;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
|
||||
mso-border-alt:solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'>No</p>
|
||||
</td>
|
||||
<td width="80%" valign="top" style='width:80.0%;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
|
||||
mso-border-alt:solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p style='margin-left:3.45pt'>Rotates the camera around the object in all three
|
||||
dimensions.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:2;height:30.25pt'>
|
||||
<td width="10%" valign="top" style='width:10.74%;border:solid windowtext 1.0pt;
|
||||
border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
|
||||
padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'>Middle</p>
|
||||
</td>
|
||||
<td width="9%" valign="top" style='width:9.26%;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
|
||||
mso-border-alt:solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'>No</p>
|
||||
</td>
|
||||
<td width="80%" valign="top" style='width:80.0%;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
|
||||
mso-border-alt:solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p style='margin-left:3.45pt'>Pans the camera around the object. Both the camera
|
||||
and camera target move left, right, up and down relative to the model.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:3;height:30.25pt'>
|
||||
<td width="10%" valign="top" style='width:10.74%;border:solid windowtext 1.0pt;
|
||||
border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
|
||||
padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'>Right</p>
|
||||
</td>
|
||||
<td width="9%" valign="top" style='width:9.26%;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
|
||||
mso-border-alt:solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'>No</p>
|
||||
</td>
|
||||
<td width="80%" valign="top" style='width:80.0%;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
|
||||
mso-border-alt:solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p style='margin-left:3.45pt'>Moving left and right alter the field of view from
|
||||
the default value of 60. Moving up and down alter the distance between the
|
||||
camera and the camera target.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:4;height:30.25pt'>
|
||||
<td width="10%" valign="top" style='width:10.74%;border:solid windowtext 1.0pt;
|
||||
border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
|
||||
padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'>Left</p>
|
||||
</td>
|
||||
<td width="9%" valign="top" style='width:9.26%;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
|
||||
mso-border-alt:solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'>Yes</p>
|
||||
</td>
|
||||
<td width="80%" valign="top" style='width:80.0%;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
|
||||
mso-border-alt:solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:30.25pt'>
|
||||
<p style='margin-left:3.45pt'>Pans the camera and model in the world. The camera,
|
||||
camera target and model move left, right, up and down in the
|
||||
<span class="SpellE">worild</span>.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:5;height:36.0pt'>
|
||||
<td width="10%" valign="top" style='width:10.74%;border:solid windowtext 1.0pt;
|
||||
border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
|
||||
padding:0cm 5.4pt 0cm 5.4pt;height:36.0pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'>Middle</p>
|
||||
</td>
|
||||
<td width="9%" valign="top" style='width:9.26%;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
|
||||
mso-border-alt:solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:36.0pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'>Yes</p>
|
||||
</td>
|
||||
<td width="80%" valign="top" style='width:80.0%;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
|
||||
mso-border-alt:solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:36.0pt'>
|
||||
<p style='margin-left:3.45pt'>Modifies the pitch and yaw of the model. This rotates
|
||||
the model while leaving everything else in place.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr style='mso-yfti-irow:6;mso-yfti-lastrow:yes;height:36.0pt'>
|
||||
<td width="10%" valign="top" style='width:10.74%;border:solid windowtext 1.0pt;
|
||||
border-top:none;mso-border-top-alt:solid windowtext .5pt;mso-border-alt:solid windowtext .5pt;
|
||||
padding:0cm 5.4pt 0cm 5.4pt;height:36.0pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'>Right</p>
|
||||
</td>
|
||||
<td width="9%" valign="top" style='width:9.26%;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
|
||||
mso-border-alt:solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:36.0pt'>
|
||||
<p align="center" style='margin-left:3.45pt;text-align:center'>Yes</p>
|
||||
</td>
|
||||
<td width="80%" valign="top" style='width:80.0%;border-top:none;border-left:
|
||||
none;border-bottom:solid windowtext 1.0pt;border-right:solid windowtext 1.0pt;
|
||||
mso-border-top-alt:solid windowtext .5pt;mso-border-left-alt:solid windowtext .5pt;
|
||||
mso-border-alt:solid windowtext .5pt;padding:0cm 5.4pt 0cm 5.4pt;height:36.0pt'>
|
||||
<p><span style='mso-spacerun:yes'></span>Pans the camera target in the world.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<p><o:p> </o:p></p>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
84
neo/tools/Help/MVH_Overview.htm
Normal file
@@ -0,0 +1,84 @@
|
||||
<html xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns="http://www.w3.org/TR/REC-html40">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
|
||||
<meta name="ProgId" content="Word.Document">
|
||||
<meta name="Generator" content="Microsoft Word 10">
|
||||
<meta name="Originator" content="Microsoft Word 10">
|
||||
<link rel="File-List" href="MVH_Overview_files/filelist.xml">
|
||||
<title>Overview</title>
|
||||
|
||||
<style>
|
||||
<!--
|
||||
/* Style Definitions */
|
||||
p.MsoNormal, li.MsoNormal, div.MsoNormal
|
||||
{mso-style-parent:"";
|
||||
margin:0cm;
|
||||
margin-bottom:.0001pt;
|
||||
mso-pagination:widow-orphan;
|
||||
font-size:12.0pt;
|
||||
font-family:"Times New Roman";
|
||||
mso-fareast-font-family:"Times New Roman";}
|
||||
span.SpellE
|
||||
{mso-style-name:"";
|
||||
mso-spl-e:yes;}
|
||||
span.GramE
|
||||
{mso-style-name:"";
|
||||
mso-gram-e:yes;}
|
||||
@page Section1
|
||||
{size:612.0pt 792.0pt;
|
||||
margin:72.0pt 90.0pt 72.0pt 90.0pt;
|
||||
mso-header-margin:36.0pt;
|
||||
mso-footer-margin:36.0pt;
|
||||
mso-paper-source:0;}
|
||||
div.Section1
|
||||
{page:Section1;}
|
||||
--></style>
|
||||
</head>
|
||||
<body lang="EN-US" style='tab-interval:36.0pt'>
|
||||
<div class="Section1">
|
||||
<p class="MsoNormal"><b style='mso-bidi-font-weight:normal'><i style='mso-bidi-font-style:
|
||||
normal'><span style='font-size:14.0pt'>Overview<o:p></o:p></span></i></b></p>
|
||||
<p class="MsoNormal"><b style='mso-bidi-font-weight:normal'><i style='mso-bidi-font-style:
|
||||
normal'><span style='font-size:14.0pt'><o:p> </o:p>
|
||||
</span></i></b></p>
|
||||
<p class="MsoNormal"><span class="SpellE">ModView</span>
|
||||
is a tool to view Doom3/Quake4 models and animations. It supports any format
|
||||
that the Doom3 engine can import.</p>
|
||||
<p class="MsoNormal"><o:p> </o:p></p>
|
||||
<p class="MsoNormal">There are two main ways to view models in this tool.</p>
|
||||
<p class="MsoNormal"><o:p> </o:p></p>
|
||||
<p class="MsoNormal"><i style='mso-bidi-font-style:normal'>1. Directly from files.<o:p></o:p></i></p>
|
||||
<p class="MsoNormal">Use the open mesh toolbar button to load up an MD5MESH, LWO or
|
||||
ASE file. The model will be displayed in the view window with all the assets
|
||||
the game can find.</p>
|
||||
<p class="MsoNormal">Use the open animation toolbar button to load up an MD5ANIM
|
||||
file. Hit the play toolbar button to see the model with that animation. If the
|
||||
model has no bones, or the animation was not defined for that mesh, then
|
||||
unpredictable results will happen.</p>
|
||||
<p class="MsoNormal"><o:p> </o:p></p>
|
||||
<p class="MsoNormal"><i style='mso-bidi-font-style:normal'>2.
|
||||
<span class="GramE">Via</span>
|
||||
def files<o:p></o:p></i></p>
|
||||
<p class="MsoNormal">Use the “Spawn Class” drop down list to pick a spawn
|
||||
<span class="GramE">class,</span>
|
||||
this will populate the “Entity Type” drop down list with every entity type that
|
||||
has that spawn class. Select your desired entity type from that list and the
|
||||
mesh will be loaded up for that entity type. The animations in the def file for
|
||||
that entity type will appear in the “Animations Available” list view box. Add
|
||||
these to the animation sequence using the >> button. Hit play to view
|
||||
them.</p>
|
||||
<p class="MsoNormal"><o:p> </o:p></p>
|
||||
<p class="MsoNormal">Loaded files have the spawn class of <file> and the
|
||||
entity type of <mesh name>. Within sessions, any loaded animations for a
|
||||
particular mesh will be remembered.</p>
|
||||
<p class="MsoNormal"><o:p> </o:p></p>
|
||||
<p class="MsoNormal">Sounds based on frame commands will play when loading a model
|
||||
through the def file system.
|
||||
<span class="GramE">Directly loaded files will
|
||||
not as they do not have the def file information.</span>
|
||||
However, this means a def file is not required to load up and view a model.</p>
|
||||
<p class="MsoNormal"><o:p> </o:p></p>
|
||||
<p class="MsoNormal"><o:p> </o:p></p>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
56
neo/tools/Help/Tools.hhc
Normal file
@@ -0,0 +1,56 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<meta name="GENERATOR" content="Microsoft® HTML Help Workshop 4.1">
|
||||
<!-- Sitemap 1.0 -->
|
||||
</HEAD><BODY>
|
||||
<OBJECT type="text/site properties">
|
||||
<param name="Window Styles" value="0x800025">
|
||||
<param name="ImageType" value="Folder">
|
||||
</OBJECT>
|
||||
<UL>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Tools">
|
||||
</OBJECT>
|
||||
<UL>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Quake 4 Tools">
|
||||
<param name="Local" value="default.htm">
|
||||
</OBJECT>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Material Types">
|
||||
</OBJECT>
|
||||
<UL>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Overview">
|
||||
<param name="Local" value="MT_help.htm">
|
||||
</OBJECT>
|
||||
</UL>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="ModView">
|
||||
</OBJECT>
|
||||
<UL>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Overview">
|
||||
<param name="Local" value="MVH_Overview.htm">
|
||||
</OBJECT>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Mouse Controls">
|
||||
<param name="Local" value="MVH_Mouse.htm">
|
||||
</OBJECT>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Misc Controls">
|
||||
<param name="Local" value="MVH_Misc.htm">
|
||||
</OBJECT>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Toolbar Controls">
|
||||
<param name="Local" value="MVH_Controls.htm">
|
||||
</OBJECT>
|
||||
<LI> <OBJECT type="text/sitemap">
|
||||
<param name="Name" value="Known Issues">
|
||||
<param name="Local" value="MVH_Issues.htm">
|
||||
</OBJECT>
|
||||
</UL>
|
||||
</UL>
|
||||
</UL>
|
||||
</BODY></HTML>
|
||||
9
neo/tools/Help/Tools.hhk
Normal file
@@ -0,0 +1,9 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<meta name="GENERATOR" content="Microsoft® HTML Help Workshop 4.1">
|
||||
<!-- Sitemap 1.0 -->
|
||||
</HEAD><BODY>
|
||||
<UL>
|
||||
</UL>
|
||||
</BODY></HTML>
|
||||
13
neo/tools/Help/Tools.hhp
Normal file
@@ -0,0 +1,13 @@
|
||||
[OPTIONS]
|
||||
Compatibility=1.1 or later
|
||||
Compiled file=Tools.chm
|
||||
Contents file=Tools.hhc
|
||||
Default topic=default.htm
|
||||
Display compile progress=No
|
||||
Index file=Tools.hhk
|
||||
Language=0x409 English (United States)
|
||||
Title=Quake 4 Tools Help File
|
||||
|
||||
|
||||
[INFOTYPES]
|
||||
|
||||
10
neo/tools/Help/default.htm
Normal file
@@ -0,0 +1,10 @@
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE></TITLE>
|
||||
<META NAME="GENERATOR" Content="Microsoft Visual Studio 7.0">
|
||||
</HEAD>
|
||||
<BODY>
|
||||
<P>Quake 4 tools table of contents</P>
|
||||
<P> </P>
|
||||
</BODY>
|
||||
</HTML>
|
||||
BIN
neo/tools/Help/images/FirstAnim.png
Normal file
|
After Width: | Height: | Size: 379 B |
BIN
neo/tools/Help/images/OpenAnim.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
neo/tools/Help/images/OpenMesh.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
neo/tools/Help/images/Play.png
Normal file
|
After Width: | Height: | Size: 359 B |
BIN
neo/tools/Help/images/PrevAnim.png
Normal file
|
After Width: | Height: | Size: 388 B |
BIN
neo/tools/Help/images/animloop.png
Normal file
|
After Width: | Height: | Size: 399 B |
BIN
neo/tools/Help/images/diffuse.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
neo/tools/Help/images/lastanim.png
Normal file
|
After Width: | Height: | Size: 416 B |
BIN
neo/tools/Help/images/nextanim.png
Normal file
|
After Width: | Height: | Size: 394 B |
BIN
neo/tools/Help/images/orgoff.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
neo/tools/Help/images/reloadtex.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
neo/tools/Help/images/resetcam.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
neo/tools/Help/images/showbones.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
neo/tools/Help/images/shownorms.png
Normal file
|
After Width: | Height: | Size: 765 B |
BIN
neo/tools/Help/images/showoverdraw.png
Normal file
|
After Width: | Height: | Size: 818 B |
BIN
neo/tools/Help/images/showskel.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
neo/tools/Help/images/showsurf.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
neo/tools/Help/images/showtris.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
neo/tools/Help/images/specular.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
neo/tools/Help/images/stop.png
Normal file
|
After Width: | Height: | Size: 298 B |