mirror of
https://github.com/TTimo/doom3.gpl.git
synced 2026-03-19 16:39:24 +01:00
hello world
This commit is contained in:
114
neo/renderer/Cinematic.h
Normal file
114
neo/renderer/Cinematic.h
Normal file
@@ -0,0 +1,114 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 GPL Source Code
|
||||
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
||||
|
||||
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CINEMATIC_H__
|
||||
#define __CINEMATIC_H__
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
RoQ cinematic
|
||||
|
||||
Multiple idCinematics can run simultaniously.
|
||||
A single idCinematic can be reused for multiple files if desired.
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
// cinematic states
|
||||
typedef enum {
|
||||
FMV_IDLE,
|
||||
FMV_PLAY, // play
|
||||
FMV_EOF, // all other conditions, i.e. stop/EOF/abort
|
||||
FMV_ID_BLT,
|
||||
FMV_ID_IDLE,
|
||||
FMV_LOOPED,
|
||||
FMV_ID_WAIT
|
||||
} cinStatus_t;
|
||||
|
||||
// a cinematic stream generates an image buffer, which the caller will upload to a texture
|
||||
typedef struct {
|
||||
int imageWidth, imageHeight; // will be a power of 2
|
||||
const byte * image; // RGBA format, alpha will be 255
|
||||
int status;
|
||||
} cinData_t;
|
||||
|
||||
class idCinematic {
|
||||
public:
|
||||
// initialize cinematic play back data
|
||||
static void InitCinematic( void );
|
||||
|
||||
// shutdown cinematic play back data
|
||||
static void ShutdownCinematic( void );
|
||||
|
||||
// allocates and returns a private subclass that implements the methods
|
||||
// This should be used instead of new
|
||||
static idCinematic *Alloc();
|
||||
|
||||
// frees all allocated memory
|
||||
virtual ~idCinematic();
|
||||
|
||||
// returns false if it failed to load
|
||||
virtual bool InitFromFile( const char *qpath, bool looping );
|
||||
|
||||
// returns the length of the animation in milliseconds
|
||||
virtual int AnimationLength();
|
||||
|
||||
// the pointers in cinData_t will remain valid until the next UpdateForTime() call
|
||||
virtual cinData_t ImageForTime( int milliseconds );
|
||||
|
||||
// closes the file and frees all allocated memory
|
||||
virtual void Close();
|
||||
|
||||
// closes the file and frees all allocated memory
|
||||
virtual void ResetTime(int time);
|
||||
};
|
||||
|
||||
/*
|
||||
===============================================
|
||||
|
||||
Sound meter.
|
||||
|
||||
===============================================
|
||||
*/
|
||||
|
||||
class idSndWindow : public idCinematic {
|
||||
public:
|
||||
|
||||
idSndWindow() { showWaveform = false; }
|
||||
~idSndWindow() {}
|
||||
|
||||
bool InitFromFile( const char *qpath, bool looping );
|
||||
cinData_t ImageForTime( int milliseconds );
|
||||
int AnimationLength();
|
||||
|
||||
private:
|
||||
bool showWaveform;
|
||||
};
|
||||
|
||||
#endif /* !__CINEMATIC_H__ */
|
||||
Reference in New Issue
Block a user