mirror of
https://github.com/TTimo/doom3.gpl.git
synced 2026-03-20 08:59:42 +01:00
hello world
This commit is contained in:
158
neo/game/physics/Physics_Static.h
Normal file
158
neo/game/physics/Physics_Static.h
Normal file
@@ -0,0 +1,158 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 GPL Source Code
|
||||
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
||||
|
||||
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __PHYSICS_STATIC_H__
|
||||
#define __PHYSICS_STATIC_H__
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
Physics for a non moving object using at most one collision model.
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
typedef struct staticPState_s {
|
||||
idVec3 origin;
|
||||
idMat3 axis;
|
||||
idVec3 localOrigin;
|
||||
idMat3 localAxis;
|
||||
} staticPState_t;
|
||||
|
||||
class idPhysics_Static : public idPhysics {
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( idPhysics_Static );
|
||||
|
||||
idPhysics_Static( void );
|
||||
~idPhysics_Static( void );
|
||||
|
||||
void Save( idSaveGame *savefile ) const;
|
||||
void Restore( idRestoreGame *savefile );
|
||||
|
||||
public: // common physics interface
|
||||
void SetSelf( idEntity *e );
|
||||
|
||||
void SetClipModel( idClipModel *model, float density, int id = 0, bool freeOld = true );
|
||||
idClipModel * GetClipModel( int id = 0 ) const;
|
||||
int GetNumClipModels( void ) const;
|
||||
|
||||
void SetMass( float mass, int id = -1 );
|
||||
float GetMass( int id = -1 ) const;
|
||||
|
||||
void SetContents( int contents, int id = -1 );
|
||||
int GetContents( int id = -1 ) const;
|
||||
|
||||
void SetClipMask( int mask, int id = -1 );
|
||||
int GetClipMask( int id = -1 ) const;
|
||||
|
||||
const idBounds & GetBounds( int id = -1 ) const;
|
||||
const idBounds & GetAbsBounds( int id = -1 ) const;
|
||||
|
||||
bool Evaluate( int timeStepMSec, int endTimeMSec );
|
||||
void UpdateTime( int endTimeMSec );
|
||||
int GetTime( void ) const;
|
||||
|
||||
void GetImpactInfo( const int id, const idVec3 &point, impactInfo_t *info ) const;
|
||||
void ApplyImpulse( const int id, const idVec3 &point, const idVec3 &impulse );
|
||||
void AddForce( const int id, const idVec3 &point, const idVec3 &force );
|
||||
void Activate( void );
|
||||
void PutToRest( void );
|
||||
bool IsAtRest( void ) const;
|
||||
int GetRestStartTime( void ) const;
|
||||
bool IsPushable( void ) const;
|
||||
|
||||
void SaveState( void );
|
||||
void RestoreState( void );
|
||||
|
||||
void SetOrigin( const idVec3 &newOrigin, int id = -1 );
|
||||
void SetAxis( const idMat3 &newAxis, int id = -1 );
|
||||
|
||||
void Translate( const idVec3 &translation, int id = -1 );
|
||||
void Rotate( const idRotation &rotation, int id = -1 );
|
||||
|
||||
const idVec3 & GetOrigin( int id = 0 ) const;
|
||||
const idMat3 & GetAxis( int id = 0 ) const;
|
||||
|
||||
void SetLinearVelocity( const idVec3 &newLinearVelocity, int id = 0 );
|
||||
void SetAngularVelocity( const idVec3 &newAngularVelocity, int id = 0 );
|
||||
|
||||
const idVec3 & GetLinearVelocity( int id = 0 ) const;
|
||||
const idVec3 & GetAngularVelocity( int id = 0 ) const;
|
||||
|
||||
void SetGravity( const idVec3 &newGravity );
|
||||
const idVec3 & GetGravity( void ) const;
|
||||
const idVec3 & GetGravityNormal( void ) const;
|
||||
|
||||
void ClipTranslation( trace_t &results, const idVec3 &translation, const idClipModel *model ) const;
|
||||
void ClipRotation( trace_t &results, const idRotation &rotation, const idClipModel *model ) const;
|
||||
int ClipContents( const idClipModel *model ) const;
|
||||
|
||||
void DisableClip( void );
|
||||
void EnableClip( void );
|
||||
|
||||
void UnlinkClip( void );
|
||||
void LinkClip( void );
|
||||
|
||||
bool EvaluateContacts( void );
|
||||
int GetNumContacts( void ) const;
|
||||
const contactInfo_t & GetContact( int num ) const;
|
||||
void ClearContacts( void );
|
||||
void AddContactEntity( idEntity *e );
|
||||
void RemoveContactEntity( idEntity *e );
|
||||
|
||||
bool HasGroundContacts( void ) const;
|
||||
bool IsGroundEntity( int entityNum ) const;
|
||||
bool IsGroundClipModel( int entityNum, int id ) const;
|
||||
|
||||
void SetPushed( int deltaTime );
|
||||
const idVec3 & GetPushedLinearVelocity( const int id = 0 ) const;
|
||||
const idVec3 & GetPushedAngularVelocity( const int id = 0 ) const;
|
||||
|
||||
void SetMaster( idEntity *master, const bool orientated = true );
|
||||
|
||||
const trace_t * GetBlockingInfo( void ) const;
|
||||
idEntity * GetBlockingEntity( void ) const;
|
||||
|
||||
int GetLinearEndTime( void ) const;
|
||||
int GetAngularEndTime( void ) const;
|
||||
|
||||
void WriteToSnapshot( idBitMsgDelta &msg ) const;
|
||||
void ReadFromSnapshot( const idBitMsgDelta &msg );
|
||||
|
||||
protected:
|
||||
idEntity * self; // entity using this physics object
|
||||
staticPState_t current; // physics state
|
||||
idClipModel * clipModel; // collision model
|
||||
|
||||
// master
|
||||
bool hasMaster;
|
||||
bool isOrientated;
|
||||
};
|
||||
|
||||
#endif /* !__PHYSICS_STATIC_H__ */
|
||||
Reference in New Issue
Block a user