Files
Wolf3D-iOS/wolf3d/newCode/env/angle.h

54 lines
1.7 KiB
C

/*
Copyright (C) 2005 Michael Liebscher <johnnycanuck@users.sourceforge.net>
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* angle.h: Angle math routines.
*
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
*
* Acknowledgement:
* Portion of this code was derived from Quake II, and was originally
* written by Id Software, Inc.
*
*/
#ifndef __ANGLE_H__
#define __ANGLE_H__
#define DEG2RAD( a ) ( (a) * 0.01745329251994329576f ) // a * M_PI / 180.0f
#define RAD2DEG( a ) ( (int)((a) / 0.01745329251994329576f) ) // a * 180.0f / M_PI
#define ANGLE2SHORT( x ) ( (int)((x) * 65536 / 360) & 65535 )
#define SHORT2ANGLE( x ) ( (x) * (360.0 / 65536) )
extern float angle_diff( float angle1, float angle2 );
extern float angle_wise( float angle1, float angle2 );
extern float interpolate_angle( float from, float to, float fraction );
extern float normalize_angle( float angle );
extern float LerpAngle( float from, float to, float frac );
#endif /* __ANGLE_H__ */