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Wolf3D-iOS/wolf3d/newCode/wolf/wolf_raycast.h

75 lines
2.0 KiB
C

/*
Copyright (C) 2004 Michael Liebscher
Copyright (C) 2000-2002 by DarkOne the Hacker
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* wolf_raycast.h: Wolfenstein3-D ray-casting.
*
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
* Date: 2004
*
* Acknowledgement:
* Portion of this code was derived from NewWolf, and was originally
* written by DarkOne the Hacker.
*
*/
/*
Notes:
This module is implemented by wolf_raycast.c
*/
#ifndef __WOLF_RAYCAST_H__
#define __WOLF_RAYCAST_H__
// marks
#define TRACE_MARK_MAP 1 // marks traced area in 'AM_AutoMap.vis' array
// obstacle levels
#define TRACE_SIGHT 2 // player sight
#define TRACE_SIGHT_AI 4 // enemy sight
#define TRACE_BULLET 8 // bullet
#define TRACE_OBJECT 16 // object
#define TRACE_HIT_VERT 32 // vertical wall was hit
#define TRACE_HIT_DOOR 64 // door was hit
#define TRACE_HIT_PWALL 128 // pushwall was hit
typedef struct r_trace_s
{
int x, y; // origin
int a; // trace angle
int flags;
W8 (*tile_vis)[ 64 ]; // should point to [ 64 ][ 64 ] array
} r_trace_t;
#define UPPERZCOORD 0.6f
#define LOWERZCOORD -0.6f
extern W8 tile_visible[ 64 ][ 64 ]; // can player see this tile?
extern void R_RayCast( placeonplane_t viewport, LevelData_t *lvl );
extern void R_Trace( r_trace_t *trace, LevelData_t *lvl );
#endif /* __WOLF_RAYCAST_H__ */