Files
Wolf3D-iOS/wolf3d/code/wolf/wolf_client_main.c

147 lines
4.0 KiB
C

/*
Copyright (C) 2004 Michael Liebscher
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../wolfiphone.h"
/*
void ReplaceText(char* original, char* insert, int nInsertAt)
{
int sizeInsert = sizeof(insert);
int sizeOriginal = sizeof(original); //should be 1024
for (int i = 0; i < sizeInsert; i++)
{
original[nInsertAt + i] = insert[i];
}
}*/
/*
-----------------------------------------------------------------------------
Function:
Parameters:
Returns:
Notes:
-----------------------------------------------------------------------------
*/
PUBLIC void Client_PrepRefresh( const char *r_mapname )
{
// char mapname[ 32 ];
char mapname[ 64 ]; //gsh, decided to allow longer map names
if( ! r_mapname || ! *r_mapname )
{
return;
}
if( g_version->value == SPEAROFDESTINY && currentMap.episode >= 6 && currentMap.episode < 10)//added the episode check... gsh)
{
spritelocation = SODSPRITESDIRNAME;
}
else
{
spritelocation = WL6SPRITESDIRNAME;
}
my_strlcpy( mapname, r_mapname, sizeof( mapname ) ); // skip "maps/"
// !@# fix crash bug if you type something short...
if ( strlen( mapname ) > 4 && !strcmp( mapname + strlen( mapname ) - 4, ".map" ) ) {
mapname[ strlen( mapname ) - 4 ] = '\0'; // cut off ".map"
}
// register models, pics, and skins
R_BeginRegistration( mapname );
if( r_world == NULL )
{
return;
}
Com_Printf( "Map: %s\n", r_world->mapName );
Level_ScanInfoPlane( r_world ); // Spawn items/guards
Com_Printf( "Spawning Entities\n" );
PL_Spawn( r_world->pSpawn, r_world ); // Spawn Player
Com_Printf( "Caching Textures and Sounds\n" );
Level_PrecacheTextures_Sound( r_world );
// clear any lines of console text
Con_ClearNotify();
//gsh
//this is a hack... to save space on the download... we've removed the music
//so instead we're going to replace the SOD music with wolf3d music here
//however, we don't have to worry about that now that we package the SOD music
//with the binary
/*
if (currentMap.episode >= 6) //if it's the SOD levels
{
char *source;
switch (currentMap.episode * 10 + currentMap.map)
{
case 60: source = "ZEROHOUR.ogg"; break;
case 61: source = "CORNER.ogg"; break;
case 62: source = "DUNGEON.ogg"; break;
case 63: source = "ENDLEVEL.ogg"; break;
case 64: source = "FUNKYOU.ogg"; break;
case 65: source = "HEADACHE.ogg"; break;
case 66: source = "HITLWLTZ.ogg"; break;
case 67: source = "INTROCW3.ogg"; break;
case 68: source = "NAZI_NOR.ogg"; break;
case 69: source = "NAZI_OMI.ogg"; break;
case 70: source = "NAZI_RAP.ogg"; break;
case 71: source = "PACMAN.ogg"; break;
case 72: source = "POW.ogg"; break;
case 73: source = "PREGNANT.ogg"; break;
case 74: source = "ROSTER.ogg"; break;
case 75: source = "SALUTE.ogg"; break;
case 76: source = "SEARCHN.ogg"; break;
case 77: source = "SUSPENSE.ogg"; break;
case 78: source = "TWELFTH.ogg"; break;
case 79: source = "URAHERO.ogg"; break;
case 80: source = "ULTIMATE.ogg"; break;
default:
source = "CORNER.ogg";
}
strcpy(levelData.musicName + 6, source); //the '6' is to get us past the "music/" part of musicName
levelData.musicName[6 + strlen(source)] = '\0';
}*/
//Com_Printf("Starting Music Track: %s\n", levelData.musicName);
//Sound_StartBGTrack( levelData.musicName, levelData.musicName );
Player.playstate = ex_playing;
}
int tics;