mirror of
https://github.com/id-Software/Wolf3D-iOS.git
synced 2026-03-19 16:39:49 +01:00
147 lines
4.0 KiB
C
147 lines
4.0 KiB
C
/*
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Copyright (C) 2004 Michael Liebscher
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../wolfiphone.h"
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/*
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void ReplaceText(char* original, char* insert, int nInsertAt)
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{
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int sizeInsert = sizeof(insert);
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int sizeOriginal = sizeof(original); //should be 1024
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for (int i = 0; i < sizeInsert; i++)
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{
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original[nInsertAt + i] = insert[i];
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}
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}*/
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/*
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-----------------------------------------------------------------------------
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Function:
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Parameters:
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Returns:
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Notes:
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-----------------------------------------------------------------------------
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*/
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PUBLIC void Client_PrepRefresh( const char *r_mapname )
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{
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// char mapname[ 32 ];
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char mapname[ 64 ]; //gsh, decided to allow longer map names
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if( ! r_mapname || ! *r_mapname )
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{
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return;
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}
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if( g_version->value == SPEAROFDESTINY && currentMap.episode >= 6 && currentMap.episode < 10)//added the episode check... gsh)
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{
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spritelocation = SODSPRITESDIRNAME;
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}
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else
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{
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spritelocation = WL6SPRITESDIRNAME;
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}
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my_strlcpy( mapname, r_mapname, sizeof( mapname ) ); // skip "maps/"
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// !@# fix crash bug if you type something short...
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if ( strlen( mapname ) > 4 && !strcmp( mapname + strlen( mapname ) - 4, ".map" ) ) {
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mapname[ strlen( mapname ) - 4 ] = '\0'; // cut off ".map"
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}
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// register models, pics, and skins
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R_BeginRegistration( mapname );
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if( r_world == NULL )
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{
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return;
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}
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Com_Printf( "Map: %s\n", r_world->mapName );
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Level_ScanInfoPlane( r_world ); // Spawn items/guards
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Com_Printf( "Spawning Entities\n" );
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PL_Spawn( r_world->pSpawn, r_world ); // Spawn Player
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Com_Printf( "Caching Textures and Sounds\n" );
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Level_PrecacheTextures_Sound( r_world );
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// clear any lines of console text
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Con_ClearNotify();
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//gsh
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//this is a hack... to save space on the download... we've removed the music
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//so instead we're going to replace the SOD music with wolf3d music here
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//however, we don't have to worry about that now that we package the SOD music
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//with the binary
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/*
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if (currentMap.episode >= 6) //if it's the SOD levels
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{
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char *source;
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switch (currentMap.episode * 10 + currentMap.map)
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{
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case 60: source = "ZEROHOUR.ogg"; break;
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case 61: source = "CORNER.ogg"; break;
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case 62: source = "DUNGEON.ogg"; break;
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case 63: source = "ENDLEVEL.ogg"; break;
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case 64: source = "FUNKYOU.ogg"; break;
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case 65: source = "HEADACHE.ogg"; break;
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case 66: source = "HITLWLTZ.ogg"; break;
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case 67: source = "INTROCW3.ogg"; break;
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case 68: source = "NAZI_NOR.ogg"; break;
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case 69: source = "NAZI_OMI.ogg"; break;
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case 70: source = "NAZI_RAP.ogg"; break;
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case 71: source = "PACMAN.ogg"; break;
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case 72: source = "POW.ogg"; break;
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case 73: source = "PREGNANT.ogg"; break;
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case 74: source = "ROSTER.ogg"; break;
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case 75: source = "SALUTE.ogg"; break;
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case 76: source = "SEARCHN.ogg"; break;
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case 77: source = "SUSPENSE.ogg"; break;
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case 78: source = "TWELFTH.ogg"; break;
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case 79: source = "URAHERO.ogg"; break;
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case 80: source = "ULTIMATE.ogg"; break;
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default:
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source = "CORNER.ogg";
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}
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strcpy(levelData.musicName + 6, source); //the '6' is to get us past the "music/" part of musicName
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levelData.musicName[6 + strlen(source)] = '\0';
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}*/
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//Com_Printf("Starting Music Track: %s\n", levelData.musicName);
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//Sound_StartBGTrack( levelData.musicName, levelData.musicName );
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Player.playstate = ex_playing;
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}
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int tics;
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