mirror of
https://github.com/id-Software/Wolf3D-iOS.git
synced 2026-03-19 16:39:49 +01:00
135 lines
3.3 KiB
Objective-C
135 lines
3.3 KiB
Objective-C
/*
|
|
|
|
Copyright (C) 2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the WOLF3D iOS v2.1 GPL Source Code.
|
|
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#import "SkillViewController.h"
|
|
#import "EpisodeViewController.h"
|
|
#import "wolf_local.h"
|
|
|
|
@interface SkillViewController ()
|
|
|
|
- (void)setSelectionFrame;
|
|
|
|
@property (nonatomic, retain) UIView* selectionFrame;
|
|
|
|
@end
|
|
|
|
@implementation SkillViewController
|
|
|
|
@synthesize selectionFrame;
|
|
|
|
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
|
|
/*
|
|
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
|
|
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
|
|
if (self) {
|
|
// Custom initialization.
|
|
}
|
|
return self;
|
|
}
|
|
*/
|
|
|
|
/*
|
|
// Implement loadView to create a view hierarchy programmatically, without using a nib.
|
|
- (void)loadView {
|
|
}
|
|
*/
|
|
|
|
- (void)setSelectionFrame {
|
|
|
|
int skillTag = skill->value + 1;
|
|
|
|
UIView *currentDifficulty = [self.view viewWithTag:skillTag];
|
|
self.selectionFrame.center = currentDifficulty.center;
|
|
}
|
|
|
|
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
|
|
- (void)viewDidLoad {
|
|
[super viewDidLoad];
|
|
|
|
[self setSelectionFrame];
|
|
}
|
|
|
|
|
|
|
|
// Override to allow orientations other than the default portrait orientation.
|
|
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
|
|
// Return YES for supported orientations.
|
|
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
|
|
}
|
|
|
|
|
|
- (void)didReceiveMemoryWarning {
|
|
// Releases the view if it doesn't have a superview.
|
|
[super didReceiveMemoryWarning];
|
|
|
|
// Release any cached data, images, etc. that aren't in use.
|
|
}
|
|
|
|
- (void)viewDidUnload {
|
|
[super viewDidUnload];
|
|
// Release any retained subviews of the main view.
|
|
// e.g. self.myOutlet = nil;
|
|
|
|
self.selectionFrame = nil;
|
|
}
|
|
|
|
|
|
- (void)dealloc {
|
|
[super dealloc];
|
|
}
|
|
|
|
|
|
|
|
- (IBAction)back:(id)sender {
|
|
[self.navigationController popViewControllerAnimated:YES];
|
|
}
|
|
|
|
- (IBAction)next:(id)sender {
|
|
EpisodeViewController *evc = [[EpisodeViewController alloc] initWithNibName:@"EpisodeView" bundle:nil];
|
|
[self.navigationController pushViewController:evc animated:YES];
|
|
[evc release];
|
|
}
|
|
|
|
|
|
-(IBAction)canIPlayDaddy:(id)sender {
|
|
Cvar_SetValue( skill->name, 0 );
|
|
[self setSelectionFrame];
|
|
}
|
|
|
|
-(IBAction)dontHurtMe:(id)sender {
|
|
Cvar_SetValue( skill->name, 1 );
|
|
[self setSelectionFrame];
|
|
}
|
|
|
|
-(IBAction)BringEmOn:(id)sender {
|
|
Cvar_SetValue( skill->name, 2 );
|
|
[self setSelectionFrame];
|
|
}
|
|
|
|
-(IBAction)IAmDeathIncarnate:(id)sender {
|
|
Cvar_SetValue( skill->name, 3 );
|
|
[self setSelectionFrame];
|
|
}
|
|
|
|
@end
|