/* Copyright (C) 2004 Michael Liebscher This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../wolfiphone.h" /* ----------------------------------------------------------------------------- Function: Parameters: Returns: Notes: ----------------------------------------------------------------------------- */ PUBLIC void Client_PrepRefresh( const char *r_mapname ) { char mapname[ 32 ]; if( ! r_mapname || ! *r_mapname ) { return; } if( g_version->value == SPEAROFDESTINY ) { spritelocation = SODSPRITESDIRNAME; } else { spritelocation = WL6SPRITESDIRNAME; } my_strlcpy( mapname, r_mapname, sizeof( mapname ) ); // skip "maps/" // !@# fix crash bug if you type something short... if ( strlen( mapname ) > 4 && !strcmp( mapname + strlen( mapname ) - 4, ".map" ) ) { mapname[ strlen( mapname ) - 4 ] = '\0'; // cut off ".map" } // register models, pics, and skins R_BeginRegistration( mapname ); if( r_world == NULL ) { return; } Com_Printf( "Map: %s\n", r_world->mapName ); Level_ScanInfoPlane( r_world ); // Spawn items/guards Com_Printf( "Spawning Entities\n" ); PL_Spawn( r_world->pSpawn, r_world ); // Spawn Player Com_Printf( "Caching Textures and Sounds\n" ); Level_PrecacheTextures_Sound( r_world ); // clear any lines of console text Con_ClearNotify(); if( r_world->musicName ) { Sound_StartBGTrack( r_world->musicName, r_world->musicName ); } Player.playstate = ex_playing; } int tics;