/* Copyright (C) 2011 id Software LLC, a ZeniMax Media company. This file is part of the WOLF3D iOS v2.1 GPL Source Code. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #import "TriviaViewController.h" #define TRIVIA_COUNT 4 @interface TriviaViewController () @property (nonatomic, retain) IBOutlet UIView *firstTrivia; @property (nonatomic, retain) IBOutlet UIView *lastTrivia; @property (nonatomic, retain) UIView *currentTrivia; @end @implementation TriviaViewController @synthesize firstTrivia, lastTrivia, currentTrivia; // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. /* - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization. } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.currentTrivia = self.firstTrivia; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations. return UIInterfaceOrientationIsLandscape(interfaceOrientation); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc. that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; self.firstTrivia = nil; self.lastTrivia = nil; self.currentTrivia = nil; } - (void)dealloc { [super dealloc]; } - (IBAction)nextTrivia:(id)sender { // Hide the current trivia self.currentTrivia.hidden = YES; if ( self.currentTrivia == self.lastTrivia ) { // If we are on the last trivia, we need to loop back to the first one. self.currentTrivia = self.firstTrivia; } else { // Otherwise, just go to the trivia with the next tag. NSInteger currentTriviaTag = self.currentTrivia.tag; NSInteger nextTriviaTag = currentTriviaTag + 1; self.currentTrivia = [self.view viewWithTag:nextTriviaTag]; } // Now that the currentTrivia has been reassigned, we can show the new one. self.currentTrivia.hidden = NO; } - (IBAction)previousTrivia:(id)sender { // Hide the current trivia self.currentTrivia.hidden = YES; if ( self.currentTrivia == self.firstTrivia ) { // If we are on the first trivia, we need to loop back to the last one. self.currentTrivia = self.lastTrivia; } else { // Otherwise, just go to the trivia with the previous tag. NSInteger currentTriviaTag = self.currentTrivia.tag; NSInteger nextTriviaTag = currentTriviaTag - 1; self.currentTrivia = [self.view viewWithTag:nextTriviaTag]; } // Now that the currentTrivia has been reassigned, we can show the new one. self.currentTrivia.hidden = NO; } - (IBAction)back:(id)sender { [self.navigationController popViewControllerAnimated:YES]; } @end