/* Copyright (C) 2004-2005 Michael Liebscher Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * sound.h: * * Author: Michael Liebscher * Date: 2004 * * Acknowledgement: * This code was derived from Quake II, and was originally * written by Id Software, Inc. * * Acknowledgement: * Portion of this code was derived from Quake II Evolved. * */ #ifndef __SOUND_H__ #define __SOUND_H__ // Sound channels // Channel 0 never willingly overrides // Other channels (1-7) always override a playing sound on that channel #define CHAN_AUTO 0 #define CHAN_WEAPON 1 #define CHAN_VOICE 2 #define CHAN_ITEM 3 #define CHAN_BODY 4 // Modifier flags #define CHAN_NO_PHS_ADD 8 // Send to all clients, not just ones in PHS (ATTN 0 will also do this) #define CHAN_RELIABLE 16 // Send by reliable message, not datagram // Sound attenuation values #define ATTN_NONE 0 // Full volume the entire level #define ATTN_NORM 1 #define ATTN_IDLE 2 #define ATTN_STATIC 3 // Diminish very rapidly with distance extern cvar_t *s_device; extern cvar_t *s_masterVolume; extern cvar_t *s_sfxVolume; extern cvar_t *s_musicVolume; extern char *sound_devices[ 12 ]; extern W16 numSoundDevices; extern W16 numDefaultSoundDevice; extern W8 sound_initialized; extern void Sound_Init( void ); extern void Sound_Update( const vec3_t position, const vec3_t velocity, const vec3_t at, const vec3_t up); extern void Sound_Activate( _boolean active ); extern channel_t *Sound_PickChannel( W32 entNum, W32 entChannel ); extern sfx_t *Sound_RegisterSound( const char *name ); extern void Sound_StartLocalSound( const char *filename ); extern void Sound_StreamBGTrack( void ); extern void Sound_StartStreaming( void ); extern void Sound_StopStreaming( void ); extern void Sound_StartBGTrack( const char *introTrack, const char *loopTrack ); extern void Sound_StopBGTrack( void ); extern void Sound_StartSound( const vec3_t position, int entNum, int entChannel, sfx_t *sfx, float volume, float attenuation, int timeOfs ); extern void Sound_StopAllSounds( void ); #endif /* __SOUND_H__ */