/* Copyright (C) 2004 Michael Liebscher This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * mymath.h: Math routines. * * Author: Michael Liebscher * Date: 2004 * * Acknowledgement: * This code was derived from Wolfenstein3-D, and was originally * written by Id Software, Inc. * */ #ifndef __RANDOM_NUMBER_H__ #define __RANDOM_NUMBER_H__ #define random() ( (rand() & 0x7fff) / ((float)0x7fff) ) #define crandom() ( 2.0 * (random() - 0.5) ) extern void US_InitRndT( int randomize ); extern int US_RndT( void ); #endif /* __RANDOM_NUMBER_H__ */