/* Copyright (C) 2004 Michael Liebscher Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * wolf_renderer.h: Wolfenstein3-D renderer. * * Author: Michael Liebscher * Date: 2004 * * Acknowledgement: * Portion of this code was derived from Quake II, and was originally * written by Id Software, Inc. * */ /* Notes: This module is implemented by wolf_renderer.c and wolf_opengl.c */ #ifndef __WOLF_RENDERER_H__ #define __WOLF_RENDERER_H__ extern void R_SetGL3D( placeonplane_t viewport ); extern void R_DrawBox( int x, int y, int w, int h, W32 color ); extern void R_Draw_Door( int x, int y, float z1, float z2, _boolean vertical, _boolean backside, int tex, int amount ); extern void R_Draw_Wall( float x, float y, float z1, float z2, int type, int tex ); extern void R_DrawSprites( void ); extern void R_DrawPsyched( W32 percent ); extern void R_DrawHUD( void ); extern void R_DrawNumber( int x, int y, int number ); extern void R_DrawWeapon( void ); extern void R_put_line( int x, int y, const char *string ); #endif /* __WOLF_RENDERER_H__ */