/* Copyright (C) 2004 Michael Liebscher Copyright (C) 2000-2002 by DarkOne the Hacker This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * wolf_actor_ai.h: Wolfenstein3-D entity management. * * Author: Michael Liebscher * Date: 2004 * * Acknowledgement: * Portion of this code was derived from NewWolf, and was originally * written by DarkOne the Hacker. * * Portion of this code was derived from Wolfenstein3-D, and was originally * written by Id Software, Inc. * */ /* Notes: This module is implemented by wolf_actor_ai.c. */ #ifndef __WOLF_ACTOR_AI_H__ #define __WOLF_ACTOR_AI_H__ #include "wolf_actors.h" extern void A_DeathScream( entity_t *self ); extern void A_FirstSighting( entity_t *self ); extern void A_DamageActor( entity_t *self, int damage ); // hitler extern void A_MechaSound( entity_t *self ); extern void A_Slurpie( entity_t *self ); extern void A_HitlerMorph( entity_t *self ); // angel extern void A_Breathing( entity_t *self ); extern void A_StartAttack( entity_t *self ); extern void A_Relaunch( entity_t *self ); extern void A_Victory( entity_t *self ); // ghost extern void A_Dormant( entity_t *self ); extern void A_StartDeathCam( entity_t *self ); // missiles extern void T_Projectile( entity_t *self ); extern void A_Smoke( entity_t *self ); #endif /* __WOLF_ACTOR_AI_H__ */