/* Copyright (C) 2004 Michael Liebscher This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "../wolfiphone.h" extern void Client_PrepRefresh( const char *r_mapname ); /* ----------------------------------------------------------------------------- Function: Parameters: Returns: Notes: ----------------------------------------------------------------------------- */ PRIVATE void SV_GameMap_f( void ) { char *map; char r_mapname[ 32 ]; if( Cmd_Argc() != 2 ) { Com_Printf( "USAGE: gamemap \n" ); return; } // Com_DPrintf( "SV_GameMap( %s )\n", Cmd_Argv( 1 ) ); FS_CreatePath( va( "%s/save/current/", FS_Gamedir() ) ); // check for clearing the current savegame map = Cmd_Argv( 1 ); // start up the next map my_strlcpy( r_mapname, Cmd_Argv( 1 ), sizeof( r_mapname ) ); Client_PrepRefresh( r_mapname ); } /* ----------------------------------------------------------------------------- Function: Parameters: Returns: Notes: ----------------------------------------------------------------------------- */ PUBLIC void Map_f( void ) { char *map; char expanded[ MAX_GAMEPATH ]; // Check to make sure the level exists. map = Cmd_Argv( 1 ); if( ! strstr( map, "." ) ) { my_snprintf( expanded, sizeof( expanded ), "maps/%s.map", map ); } else { my_snprintf( expanded, sizeof( expanded ), "maps/%s", map ); } //sv.state = ss_dead; // don't save current level when changing // SV_WipeSavegame( "current" ); SV_GameMap_f(); }