/* Copyright (C) 2004-2005 Michael Liebscher Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * sound_sfx_id.c: * * Author: Michael Liebscher * Date: 2004 * * Acknowledgement: * This code was derived from Quake II, and was originally * written by Id Software, Inc. * * Acknowledgement: * Portion of this code was derived from Quake II Evolved. * */ #include "../wolfiphone.h" #define SFX_HASHSIZE 256 #define MAX_SFX 1024 PRIVATE sfx_t *s_sfxHash[ SFX_HASHSIZE ]; PRIVATE sfx_t *s_sfx[ MAX_SFX ]; PRIVATE int s_numSfx; PRIVATE _boolean s_registering = false; PRIVATE W32 s_registration_sequence = 0; void Sound_SoundList_f( void ) { } /* ----------------------------------------------------------------------------- Function: Sound_UploadSound -Upload sound data to buffer. Parameters: data -[in] Sound data. sample_size -[in] Sound sample size. channels -[in] Number of sound channels. sfx -[in] valid pointer to sfx_t structure. Returns: Nothing. Notes: ----------------------------------------------------------------------------- */ PRIVATE void Sound_UploadSound( W8 *data, int sample_size, int channels, sfx_t *sfx ) { int size; // Calculate buffer size size = sfx->samples * sample_size * channels; // Set buffer format if( sample_size == 2 ) { if( channels == 2 ) { sfx->format = AL_FORMAT_STEREO16; } else { sfx->format = AL_FORMAT_MONO16; } // Upload the sound pfalGenBuffers( 1, &sfx->bufferNum ); pfalBufferData( sfx->bufferNum, sfx->format, data, size, sfx->rate ); } else { /* We upsample the sound to 16 bit here because the iphone pops at the beginning and end of buffers with 8 bit. -Cass (Brian Harris wants to be acknowledeged for helping find this workaround.) */ short *d = (short *)malloc( size * 2 ); for ( int i = 0; i < size; i++ ) { d[i] = ((short)data[i] - 128) * 256; } if( channels == 2 ) { sfx->format = AL_FORMAT_STEREO16; } else { sfx->format = AL_FORMAT_MONO16; } // Upload the sound pfalGenBuffers( 1, &sfx->bufferNum ); pfalBufferData( sfx->bufferNum, sfx->format, d, size * 2, sfx->rate ); free( d ); } } /* ----------------------------------------------------------------------------- Function: Sound_LoadSound -Load sound data. Parameters: sfx -[in] Pointer to valid sfx_t structure. Returns: Nothing. Notes: ----------------------------------------------------------------------------- */ PUBLIC _boolean Sound_LoadSound( sfx_t *sfx ) { char name[ MAX_GAMEPATH ]; W8 *data; soundInfo_t info; if( sfx->name[ 0 ] == '*' ) { return false; } // See if still in memory if( sfx->loaded ) { return true; } my_strlcpy( name, sfx->name, sizeof( name ) ); if( ! LoadWavInfo( name, &data, &info ) ) { if ( ! LoadOggInfo( name, &data, &info ) ) { sfx->defaulted = true; Com_Printf( "Could not find sound (%s)\n", name ); return false; } } sfx->loaded = true; sfx->samples = info.samples; sfx->rate = info.sample_rate; Sound_UploadSound( data, info.sample_size, info.channels, sfx ); Z_Free( data ); return true; } /* ----------------------------------------------------------------------------- Function: Sound_FindSound -Load sound data. Parameters: sfx -[in] Pointer to valid sfx_t structure. Returns: Nothing. Notes: ----------------------------------------------------------------------------- */ PUBLIC sfx_t *Sound_FindSound( const char *name ) { sfx_t *sfx; unsigned hashKey; if( ! name || ! name[ 0 ] ) { Com_Printf( "Sound_FindSound: NULL sound name\n" ); return NULL; } if( strlen( name ) >= MAX_GAMEPATH ) { Com_Printf( "Sound_FindSound: sound name exceeds MAX_GAMEPATH\n"); return NULL; } // See if already loaded hashKey = (my_strhash( name ) % SFX_HASHSIZE); for( sfx = s_sfxHash[ hashKey ] ; sfx ; sfx = sfx->nextHash ) { if( ! my_stricmp( sfx->name, name ) ) { return sfx; } } // Create a new sfx_t if( s_numSfx == MAX_SFX ) { Com_Printf( "Sound_FindSound: MAX_SFX hit\n" ); return NULL; } s_sfx[ s_numSfx++ ] = sfx = Z_Malloc( sizeof( sfx_t ) ); my_strlcpy( sfx->name, name, sizeof( sfx->name ) ); // Add to hash table sfx->nextHash = s_sfxHash[ hashKey ]; s_sfxHash[ hashKey ] = sfx; return sfx; } PUBLIC void Sound_BeginRegistration( void ) { s_registration_sequence++; s_registering = true; } PUBLIC sfx_t *Sound_RegisterSound( const char *name ) { sfx_t *sfx; bool isSpearSound = false; if( ! sound_initialized ) { return NULL; } if( g_version->value == SPEAROFDESTINY && currentMap.episode >= 6 && strncmp(name, "iphone", 6) && currentMap.episode < 9)//added the episode & iphone check... gsh { isSpearSound = true; char tempname[ 256 ]; my_snprintf( tempname, sizeof( tempname ), "sod%s", name ); sfx = Sound_FindSound( tempname ); //gsh //Com_Printf("Finding Sound: %s\n", tempname); } else { sfx = Sound_FindSound( name ); //gsh //Com_Printf("Finding Sound: %s\n", name); } /* //original if( ! s_registering ) { Sound_LoadSound( sfx ); } */ //gsh if( ! s_registering ) { //if it couldn't be found and we tried finding it in sod //then it might exist in wolf3d if( !Sound_LoadSound( sfx ) && isSpearSound) { sfx = Sound_FindSound( name ); //Com_Printf("Finding Sound Again: %s\n", name); if( ! s_registering ) Sound_LoadSound( sfx ); //try loading again } } return sfx; } PUBLIC void Sound_EndRegistration( void ) { s_registering = false; }