/* Copyright (C) 2004-2005 Michael Liebscher Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * filesystem.h: Interface to filesystem layer. * * Author: Michael Liebscher * * Acknowledgement: * This code was derived from Quake II, and was originally * written by Id Software, Inc. * */ /* Notes: This module is implemented by files.c. */ #ifndef __FILESYSTEM_H__ #define __FILESYSTEM_H__ #define MAX_GAMEPATH 256 // max length of a game pathname #define MAX_OSPATH 256 // max length of a filesystem pathname extern void FS_InitFilesystem(void); extern char *FS_Gamedir(void); //extern char *FS_ForceGamedir(void); //gsh ///////////////////////////////////////////////////////////////////// // // PORTABLE FILE SYSTEM SERVICES // ///////////////////////////////////////////////////////////////////// typedef struct { FILE *hFile; /* Following is used when the file is loaded into memory */ _boolean bLoaded; /* Was file loaded into memory? */ W32 filesize; /* Size of file data in bytes */ W8 *ptrStart; /* pointer to start of file data block */ W8 *ptrCurrent; /* pointer to current position in file data block */ W8 *ptrEnd; /* pointer to end of file data block */ void *filedata; /* file data loaded into memory */ } filehandle_t; /* Desired Access Flags */ #define DA_GENERIC_READ 0x01 #define DA_GENERIC_WRITE 0x02 /* Flags and Attributes */ #define FA_FILE_FLAG_LOAD 0x01 #define FA_FILE_FLAG_CACHE 0x02 #define FA_FILE_IPHONE_DOC_DIR 0x04 extern filehandle_t *FS_OpenFile( const char *filename, W32 FlagsAndAttributes ); extern void FS_CloseFile( filehandle_t *fhandle ); // note: this can't be called from another DLL, due to MS libc issues extern SW32 FS_ReadFile( void *buffer, W32 size, W32 count, filehandle_t *fhandle ); extern SW32 FS_FileTell( filehandle_t *fhandle ); extern W32 FS_FileSeek( filehandle_t *fhandle, SW32 offset, W32 origin ); extern SW32 FS_GetFileSize( filehandle_t *fhandle ); extern void *FS_GetLoadedFilePointer( filehandle_t *fhandle, W32 origin ); extern void FS_CreatePath( char *path ); extern void FS_FilePath( char *in, char *out ); extern char *FS_SkipPath( char *pathname ); ///////////////////////////////////////////////////////////////////// // // NON-PORTABLE FILE SYSTEM SERVICES // ///////////////////////////////////////////////////////////////////// extern W8 FS_CreateDirectory( const char *dirname ); extern W8 FS_ChangeCurrentDirectory( const char *path ); extern _boolean FS_DeleteFile( const char *filename ); extern _boolean FS_RemoveDirectory( const char *pathname ); // directory/file attributes #define FA_ARCH 0x01 #define FA_HIDDEN 0x02 #define FA_RDONLY 0x04 #define FA_DIR 0x08 #define FA_SYSTEM 0x10 // pass in an attribute mask of things you wish to REJECT extern char *FS_FindFirst( const char *path, W32 musthave, W32 canthave ); extern char *FS_FindNext( W32 musthave, W32 canthave ); extern void FS_FindClose( void ); #endif /* __FILESYSTEM_H__ */