/* Copyright (C) 2011 id Software LLC, a ZeniMax Media company. This file is part of the WOLF3D iOS v2.1 GPL Source Code. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #import "CreditsViewController.h" #import #define CREDITS_ANIMATION_POINTS_PER_SECOND ( 320.0f / 6.0f ) // Six seconds to scroll up // an iPhone screen. @interface CreditsViewController () @property (nonatomic, retain) UIView* creditsRoll; @end @implementation CreditsViewController @synthesize creditsRoll; // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. /* - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization. } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; // This is the starting position of the credits text. CGPoint startPoint = self.creditsRoll.center; // Set up the end point. We can stop the animation as soon as the bottom of the credits // get to the top of the screen. CGPoint endPoint = startPoint; endPoint.y = -self.creditsRoll.bounds.size.height; // Start credits animation CABasicAnimation *theAnimation; theAnimation=[CABasicAnimation animationWithKeyPath:@"position"]; CGFloat pointDistance = endPoint.y - startPoint.y; theAnimation.duration= fabs( pointDistance ) * ( 1.0f / CREDITS_ANIMATION_POINTS_PER_SECOND ); theAnimation.fromValue=[NSValue valueWithCGPoint:startPoint]; theAnimation.toValue=[NSValue valueWithCGPoint:endPoint]; [self.creditsRoll.layer addAnimation:theAnimation forKey:@"animatePosition"]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations. return UIInterfaceOrientationIsLandscape(interfaceOrientation); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc. that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; self.creditsRoll = nil; } - (void)dealloc { [super dealloc]; } - (IBAction)back:(id)sender { [self.navigationController popViewControllerAnimated:YES]; } @end