/* Copyright (C) 2004 Michael Liebscher Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * wav.h: Wav file loader. * * Author: Michael Liebscher * Date: 2004 * * Acknowledgement: * This code was derived from Quake II, and was originally * written by Id Software, Inc. * */ #ifndef __WAV_H__ #define __WAV_H__ // Structure used to describe a sound. typedef struct { W32 sample_rate; // Sample rate in Hz W32 channels; // Number of Channels (0x01 = Mono, 0x02 = Stereo) W32 sample_size; // Bytes per sample // 1 = 8 bit Mono // 2 = 8 bit Stereo or 16 bit Mono // 4 = 16 bit Stereo W32 samples; } soundInfo_t; extern _boolean LoadWavInfo( const char *filename, W8 **wav, soundInfo_t *info ); #endif /* __WAV_H__ */