/* Copyright (C) 2004 Michael Liebscher Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * math.c: Math routines. * * Author: Michael Liebscher * Date: 2004 * * Acknowledgement: * This code was derived from Quake II, and was originally * written by Id Software, Inc. * */ #include "../wolfiphone.h" //////////////////////////// // // Square Root // //////////////////////////// /* ----------------------------------------------------------------------------- Function: _sqrtf -Calculates the square root. Parameters: x -[in] Nonnegative floating-point value Returns: The square-root of x. Notes: ----------------------------------------------------------------------------- */ PUBLIC float _sqrtf( float x ) { return (float)sqrt( x ); } /* ----------------------------------------------------------------------------- Function: _3DNow_Sqrt -Calculates the square root. Parameters: x -[in] Nonnegative floating-point value Returns: The square-root of x. Notes: 15-Bit Precision ----------------------------------------------------------------------------- */ #if __i386__ PUBLIC float _3DNow_Sqrt( float x ) { float root = 0.f; #if( _MSC_VER || __WATCOMC__ ) __asm { femms movd mm0, x pfrsqrt mm1, mm0 punpckldq mm0, mm0 pfmul mm0, mm1 movd root, mm0 femms } #endif return root; } /* ----------------------------------------------------------------------------- Function: _SSE_Sqrt -Calculates the square root. Parameters: x -[in] Nonnegative floating-point value Returns: The square-root of x. Notes: ----------------------------------------------------------------------------- */ float _SSE_Sqrt( float x ) { float root = 0.f; #if( _MSC_VER || __WATCOMC__ ) __asm { sqrtss xmm0, x movss root, xmm0 } #endif return root; } #endif /* __i386__ */ //////////////////////////// // // End Square Root // //////////////////////////// float (*pfSqrt)( float x ) = _sqrtf; /* ----------------------------------------------------------------------------- Function: Parameters: Returns: Notes: ----------------------------------------------------------------------------- */ PUBLIC int my_log2( int val ) { int answer = 0; while( ( val >>= 1 ) != 0 ) { answer++; } return answer; } /* ----------------------------------------------------------------------------- Function: CalcFov -Calculate the field of view. Parameters:fov_x -[in] Must be within 1 and 179 degrees. width -[in] Width of viewing area. height -[in] Height of viewing area. Returns: The field of view in degrees. Notes: ----------------------------------------------------------------------------- */ PUBLIC float CalcFov( float fov_x, float width, float height ) { if( fov_x < 1 || fov_x > 179 ) { Com_Error( ERR_DROP, "Bad fov: %f", fov_x ); } return (float)RAD2DEG( atan( height / ( width / tan( fov_x / 360 * M_PI ) ) ) ) * 2; } /* ----------------------------------------------------------------------------- Function: MathLib_Init -Initialize optimized math routines. Parameters: Nothing. Returns: Nothing. Notes: ----------------------------------------------------------------------------- */ PUBLIC void MathLib_Init( void ) { Com_Printf( "Initializing Math Module\n" ); #if 0//__i386__ if( main_cpu_s.b3DNow ) { // pfSqrt = _3DNow_Sqrt; Com_Printf( "...using 3DNow!\n" ); } if( main_cpu_s.bSSE ) { // pfSqrt = _SSE_Sqrt; Com_Printf( "...using SSE\n" ); } #endif }