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Source release of Wolfenstein 3D Classic Platinum for iOS, 1.0
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87
wolf3d/newCode/wolf/wolf_main.c
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87
wolf3d/newCode/wolf/wolf_main.c
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/*
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Copyright (C) 2004-2005 Michael Liebscher
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../wolfiphone.h"
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level_locals_t levelstate;
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LRstruct LevelRatios;
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cvar_t *g_version; // Wolfenstein or Spear of Destiny
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cvar_t *episode;
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cvar_t *skill;
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char *spritelocation = WL6SPRITESDIRNAME;
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/*
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-----------------------------------------------------------------------------
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Function:
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Parameters:
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Returns:
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Notes:
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-----------------------------------------------------------------------------
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*/
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PUBLIC void Game_Reset( void )
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{
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memset( &levelstate, 0, sizeof( levelstate ) );
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}
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extern void Map_f( void );
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/*
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-----------------------------------------------------------------------------
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Function:
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Parameters:
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Returns:
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Notes:
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-----------------------------------------------------------------------------
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*/
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PUBLIC void Game_Init( void )
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{
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Com_Printf( "\n------ Game Init ------\n" );
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episode = Cvar_Get( "episode", "0", CVAR_ARCHIVE );
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skill = Cvar_Get( "skill", "1", CVAR_ARCHIVE );
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g_version = Cvar_Get( "g_version", "0", CVAR_ARCHIVE );
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#ifndef EPISODE1
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Cmd_AddCommand( "map", Map_f );
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#endif
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G_Build_Tables();
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Powerup_Reset();
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Sprite_Reset();
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Game_Reset();
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PL_Init();
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Com_Printf( "\n-----------------------\n" );
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}
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