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https://github.com/id-Software/Wolf3D-iOS.git
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Source release of Wolfenstein 3D Classic Platinum for iOS, 1.0
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136
wolf3d/newCode/wolf/wolf_bj.c
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136
wolf3d/newCode/wolf/wolf_bj.c
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/*
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Copyright (C) 2004 Michael Liebscher
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Copyright (C) 2000-2002 by DarkOne the Hacker
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../wolfiphone.h"
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#define BJRUNSPEED 2048
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#define BJJUMPSPEED 680
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/*
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-----------------------------------------------------------------------------
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Function:
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Parameters:
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Returns:
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Notes:
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-----------------------------------------------------------------------------
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*/
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void SpawnBJVictory( void )
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{
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entity_t *bj;
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bj = SpawnActor( en_bj, POS2TILE(Player.position.origin[0]), POS2TILE(Player.position.origin[1]), dir4_north, r_world );
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if( ! bj )
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{
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return;
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}
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bj->x = Player.position.origin[ 0 ];
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bj->y = Player.position.origin[ 1 ];
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bj->state = st_path1;
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bj->speed = BJRUNSPEED;
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bj->flags = FL_NONMARK; // FL_NEVERMARK;
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bj->temp2 = 6;
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}
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/*
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-----------------------------------------------------------------------------
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Function:
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Parameters:
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Returns:
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Notes:
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-----------------------------------------------------------------------------
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*/
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void T_BJRun( entity_t *Guard )
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{
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// MoveObj(Guard, Guard->speed);
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if( ! Guard->distance )
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{
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Guard->distance = TILEGLOBAL;
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if ( !(--Guard->temp2) )
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{
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A_StateChange( Guard, st_shoot1 );
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Guard->speed = BJJUMPSPEED;
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return;
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}
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}
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}
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/*
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-----------------------------------------------------------------------------
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Function:
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Parameters:
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Returns:
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Notes:
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-----------------------------------------------------------------------------
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*/
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void T_BJJump( entity_t *Guard )
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{
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// MoveObj(Guard, Guard->speed);
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}
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/*
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-----------------------------------------------------------------------------
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Function:
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Parameters:
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Returns:
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Notes:
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-----------------------------------------------------------------------------
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*/
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void T_BJYell( entity_t *Guard )
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{
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Sound_StartSound( NULL, 0, CHAN_VOICE, Sound_RegisterSound( "sfx/082.wav" ), 1, ATTN_NORM, 0 );
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}
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/*
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-----------------------------------------------------------------------------
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Function:
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Parameters:
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Returns:
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Notes:
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-----------------------------------------------------------------------------
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*/
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void T_BJDone( entity_t *Guard )
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{
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Player.playstate = ex_victory; // exit castle tile
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}
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