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Source release of Wolfenstein 3D Classic Platinum for iOS, 1.0
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73
wolf3d/newCode/wolf/wolf_actor_ai.h
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73
wolf3d/newCode/wolf/wolf_actor_ai.h
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/*
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Copyright (C) 2004 Michael Liebscher
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Copyright (C) 2000-2002 by DarkOne the Hacker
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* wolf_actor_ai.h: Wolfenstein3-D entity management.
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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* Date: 2004
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*
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* Acknowledgement:
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* Portion of this code was derived from NewWolf, and was originally
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* written by DarkOne the Hacker.
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*
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* Portion of this code was derived from Wolfenstein3-D, and was originally
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* written by Id Software, Inc.
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*
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*/
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/*
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Notes:
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This module is implemented by wolf_actor_ai.c.
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*/
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#ifndef __WOLF_ACTOR_AI_H__
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#define __WOLF_ACTOR_AI_H__
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#include "wolf_actors.h"
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extern void A_DeathScream( entity_t *self );
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extern void A_FirstSighting( entity_t *self );
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extern void A_DamageActor( entity_t *self, int damage );
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// hitler
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extern void A_MechaSound( entity_t *self );
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extern void A_Slurpie( entity_t *self );
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extern void A_HitlerMorph( entity_t *self );
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// angel
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extern void A_Breathing( entity_t *self );
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extern void A_StartAttack( entity_t *self );
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extern void A_Relaunch( entity_t *self );
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extern void A_Victory( entity_t *self );
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// ghost
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extern void A_Dormant( entity_t *self );
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extern void A_StartDeathCam( entity_t *self );
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// missiles
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extern void T_Projectile( entity_t *self );
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extern void A_Smoke( entity_t *self );
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#endif /* __WOLF_ACTOR_AI_H__ */
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