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Source release of Wolfenstein 3D Classic Platinum for iOS, 1.0
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46
wolf3d/newCode/iphone/wolf3dAppDelegate.h
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46
wolf3d/newCode/iphone/wolf3dAppDelegate.h
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/*
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Copyright (C) 2009 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#import <UIKit/UIKit.h>
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#import <UIKit/UIAccelerometer.h>
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#ifdef _cplusplus
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extern "C" {
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#endif
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void vibrateDevice();
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#ifdef _cplusplus
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}
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#endif
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@class EAGLView;
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@interface wolf3dAppDelegate : NSObject <UIApplicationDelegate, UIAccelerometerDelegate> {
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UIWindow *window;
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EAGLView *glView;
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int lastAccelUpdateMsec;
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}
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@property (nonatomic, retain) IBOutlet UIWindow *window;
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@property (nonatomic, retain) IBOutlet EAGLView *glView;
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- (void)restartAccelerometerIfNeeded;
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@end
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