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Source release of Wolfenstein 3D Classic Platinum for iOS, 1.0
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wolf3d/newCode/env/wavfile.h
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wolf3d/newCode/env/wavfile.h
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/*
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Copyright (C) 2004 Michael Liebscher
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* wav.h: Wav file loader.
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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* Date: 2004
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*
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* Acknowledgement:
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* This code was derived from Quake II, and was originally
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* written by Id Software, Inc.
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*
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*/
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#ifndef __WAV_H__
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#define __WAV_H__
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// Structure used to describe a sound.
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typedef struct
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{
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W32 sample_rate; // Sample rate in Hz
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W32 channels; // Number of Channels (0x01 = Mono, 0x02 = Stereo)
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W32 sample_size; // Bytes per sample
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// 1 = 8 bit Mono
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// 2 = 8 bit Stereo or 16 bit Mono
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// 4 = 16 bit Stereo
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W32 samples;
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} soundInfo_t;
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extern _boolean LoadWavInfo( const char *filename, W8 **wav, soundInfo_t *info );
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#endif /* __WAV_H__ */
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