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Source release of Wolfenstein 3D Classic Platinum for iOS, 1.0
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48
wolf3d/newCode/env/random_number.h
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wolf3d/newCode/env/random_number.h
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/*
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Copyright (C) 2004 Michael Liebscher
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* mymath.h: Math routines.
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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* Date: 2004
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*
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* Acknowledgement:
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* This code was derived from Wolfenstein3-D, and was originally
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* written by Id Software, Inc.
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*
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*/
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#ifndef __RANDOM_NUMBER_H__
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#define __RANDOM_NUMBER_H__
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#define random() ( (rand() & 0x7fff) / ((float)0x7fff) )
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#define crandom() ( 2.0 * (random() - 0.5) )
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extern void US_InitRndT( int randomize );
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extern int US_RndT( void );
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#endif /* __RANDOM_NUMBER_H__ */
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