mirror of
https://github.com/id-Software/Wolf3D-iOS.git
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Source release of Wolfenstein 3D Classic Platinum for iOS, 1.0
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161
wolf3d/newCode/env/filestring.c
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161
wolf3d/newCode/env/filestring.c
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/*
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Copyright (C) 2004-2005 Michael Liebscher <johnnycanuck@users.sourceforge.net>
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* filestring.c: Portable file path/name manipulation methods.
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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*
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* Acknowledgement:
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* This code was derived from Quake II, and was originally
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* written by Id Software, Inc.
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*
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*/
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#include "../wolfiphone.h"
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/*
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-----------------------------------------------------------------------------
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Function: FS_CreatePath -Creates given path.
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Parameters: path -[in] Pointer to NULL terminated string that contains directory
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path.
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Returns: Nothing.
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Notes: Creates any directories needed to store the given filename.
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-----------------------------------------------------------------------------
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*/
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PUBLIC void FS_CreatePath( char *path )
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{
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char *ofs;
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for( ofs = path + 1; *ofs; ofs++ )
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{
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if( *ofs == '/' )
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{ // create the directory
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*ofs = '\0';
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FS_CreateDirectory( path );
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*ofs = '/';
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}
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}
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}
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PUBLIC void FS_FilePath( char *in, char *out )
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{
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char *s;
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s = in + strlen( in ) - 1;
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while( s != in && *s != '/' )
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{
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s--;
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}
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strncpy( out, in, s-in );
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out[ s - in ] = '\0'; // NUL-terminate string.
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}
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PUBLIC char *FS_SkipPath( char *pathname )
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{
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char *last;
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last = pathname;
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while( *pathname )
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{
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if( *pathname == '/' )
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{
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last = pathname + 1;
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}
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pathname++;
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}
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return last;
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}
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PUBLIC void FS_StripExtension( char *in, char *out )
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{
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while( *in && *in != '.' )
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{
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*out++ = *in++;
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}
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*out = '\0'; // NUL-terminate string.
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}
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PUBLIC char *FS_FileExtension( char *in )
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{
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static char exten[ 8 ];
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int i;
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while( *in && *in != '.' )
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{
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in++;
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}
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if( ! *in )
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{
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return "";
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}
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in++;
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for( i = 0 ; i < 7 && *in ; i++, in++ )
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{
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exten[ i ] = *in;
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}
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exten[ i ] = '\0'; // NUL-terminate string.
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return exten;
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}
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PUBLIC void FS_FileBase( char *in, char *out )
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{
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char *s, *s2;
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s = in + strlen( in ) - 1;
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while( s != in && *s != '.' )
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{
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s--;
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}
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for( s2 = s ; s2 != in && *s2 != '/' ; s2-- )
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{
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;
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}
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if( s - s2 < 2 )
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{
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out[ 0 ] = '\0'; // NUL-terminate string.
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}
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else
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{
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s--;
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strncpy( out, s2 + 1, s - s2 );
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out[ s - s2 ] = '\0'; // NUL-terminate string.
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}
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}
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