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Source release of Wolfenstein 3D Classic Platinum for iOS, 1.0
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86
wolf3d/newCode/env/console.h
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wolf3d/newCode/env/console.h
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/*
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Copyright (C) 2004 Michael Liebscher <johnnycanuck@users.sourceforge.net>
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* console.h: Console drawing and management..
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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*
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* Acknowledgement:
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* This code was derived from Quake II, and was originally
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* written by Id Software, Inc.
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*
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*/
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/*
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Notes:
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This module is implemented by console.c.
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*/
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#ifndef __CONSOLE_H__
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#define __CONSOLE_H__
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#define NUM_CON_TIMES 4
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#define CON_TEXTSIZE 32768
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typedef struct
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{
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_boolean initialized;
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char text[CON_TEXTSIZE];
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int current; // line where next message will be printed
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int x; // offset in current line for next print
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int display; // bottom of console displays this line
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int ormask; // high bit mask for colored characters
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int linewidth; // characters across screen
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int totallines; // total lines in console scrollback
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float cursorspeed;
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int vislines;
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float times[NUM_CON_TIMES]; // cls.realtime time the line was generated
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// for transparent notify lines
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} console_t;
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extern console_t con;
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extern void Con_DrawCharacter( int cx, int line, int num );
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extern void Con_CheckResize( void );
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extern void Con_Init( void );
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extern void Con_DrawConsole( float frac );
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extern void Con_Print( char *txt );
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extern void Con_CenteredPrint( const char *text );
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extern void Con_DrawNotify( void );
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extern void Con_ClearNotify( void );
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extern void Con_ToggleConsole_f( void );
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extern void Client_Screen_RunConsole( void );
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extern void Client_Screen_DrawConsole( void );
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#endif /* __CONSOLE_H__ */
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