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Source release of Wolfenstein 3D Classic Platinum for iOS, 2.1
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118
wolf3d/wolfextractor/filesys/file.h
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118
wolf3d/wolfextractor/filesys/file.h
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/*
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Copyright (C) 2004 Michael Liebscher
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* file.h: Access methods to file system services.
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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* Date: 2004
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*
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* Acknowledgement:
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* This code was derived from Quake II, and was originally
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* written by Id Software, Inc.
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*
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*/
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/*
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Notes:
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This module is implemented by file.c
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Non-portable methods are implemented in:
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win32/win_file.c for Windows
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unix/unix_file.c for unix
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*/
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#ifndef __FILE_H__
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#define __FILE_H__
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#include <stdio.h>
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#include <time.h>
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#include "../../../common/arch.h"
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// filename/path manipulation
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extern char *FS_SkipPath( char *pathname );
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extern void FS_StripExtension( char *in, char *out );
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extern char *FS_FileExtension( char *in );
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extern void FS_FileBase( char *in, char *out );
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extern void FS_FilePath( char *in, char *out );
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extern W32 UnixTimeToDosTime( time_t *t );
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/////////////////////////////////////////////////////////////////////
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//
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// PORTABLE FILE SYSTEM SERVICES
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//
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/////////////////////////////////////////////////////////////////////
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extern SW32 FS_FileLength( FILE *filestream );
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extern void FS_Read( void *buffer, int len, FILE *f );
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extern SW32 FS_FOpenFile( const char *filename, FILE **file );
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extern SW32 FS_LoadFile( const char *path, void **buffer );
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extern void FS_FreeFile( void *buffer );
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/////////////////////////////////////////////////////////////////////
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//
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// NON-PORTABLE FILE SYSTEM SERVICES
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//
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/////////////////////////////////////////////////////////////////////
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extern W8 FS_Mkdir( const char *dirname );
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extern W8 FS_ChangeCurrentDirectory( const char *path );
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extern _boolean FS_DeleteFile( const char *filename );
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extern _boolean FS_RemoveDirectory( const char *pathname );
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// directory/file attributes
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#define FA_ARCH 0x01
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#define FA_HIDDEN 0x02
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#define FA_RDONLY 0x04
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#define FA_DIR 0x08
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#define FA_SYSTEM 0x10
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// pass in an attribute mask of things you wish to REJECT
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extern char *FS_FindFirst( const char *path, W32 musthave, W32 canthave );
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extern char *FS_FindNext( W32 musthave, W32 canthave );
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extern void FS_FindClose( void );
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struct filestats
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{
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W32 attributes; /* The following attributes are defined as FA_ARCH to FA_SYSTEM*/
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W32 creationtime; /* Time when file data last modified */
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W32 lastaccesstime; /* Time when file data last accessed */
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W32 lastwritetime; /* Time when file data last modified */
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};
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extern _boolean FS_GetFileAttributes( const char *filename, struct filestats *fs );
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#endif /* __FILE_H__ */
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