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Source release of Wolfenstein 3D Classic Platinum for iOS, 2.1
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90
wolf3d/wolfextractor/adlib/adlib.h
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90
wolf3d/wolfextractor/adlib/adlib.h
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/*
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Copyright (C) 2004 Michael Liebscher
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* adlib.h: Interface to adlib hardware.
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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* Date: 2004
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*
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* Acknowledgement:
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* This code was derived from Wolfenstein 3-D, and was originally
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* written by Id Software, Inc.
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*
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*/
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/*
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Notes:
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This module is implemented by adlib.c
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*/
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#ifndef __ADLIB_H__
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#define __ADLIB_H__
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#include "../../../common/arch.h"
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#define MAX_WAV_SIZE 100000
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typedef struct
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{
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W8 mChar, cChar,
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mScale, cScale,
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mAttack, cAttack,
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mSus, cSus,
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mWave, cWave,
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nConn,
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// These are only for Muse - these bytes are really unused
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voice,
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mode,
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unused[ 3 ];
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} Instrument;
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typedef struct
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{
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char length[4];
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char priority[2];
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} SoundCommon;
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typedef struct
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{
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SoundCommon common;
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Instrument inst;
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W8 block;
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W8 data[ 1 ];
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} AdLibSound;
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extern W8 ADLIB_Init();
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extern void ADLIB_Shutdown();
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extern W8 ADLIB_DecodeSound( AdLibSound *sound, W8 *buffer, W32 *length );
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#endif /* __ADLIB_H__ */
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