Source release of Wolfenstein 3D Classic Platinum for iOS, 2.1

This commit is contained in:
Travis Bradshaw
2012-01-31 17:08:50 -06:00
parent 16304944b4
commit d7fff51d7d
235 changed files with 64191 additions and 1418 deletions

View File

@@ -295,13 +295,13 @@ PRIVATE int Pow_Give( pow_t type )
Com_Printf("Spear of Destiny picked up!!\n");
Sound_StartSound( NULL, 0, CHAN_ITEM, Sound_RegisterSound( "sfx/109.wav" ), 1, ATTN_NORM, 0 ); //gsh
iphoneSetNotifyText( "Spear of Destiny" );
/* //gsh
my_snprintf( szTextMsg, sizeof( szTextMsg ), //this is supposed to load the last level... but it isn't
"loading ; map s%.2d.map\n", 20 );
Cbuf_AddText( szTextMsg );
*/
Sound_StartSound( NULL, 0, CHAN_ITEM, Sound_RegisterSound( "sfx/109.wav" ), 1, ATTN_NORM, 0 ); //gsh
iphoneSetNotifyText( "Spear of Destiny" );
/* //gsh
my_snprintf( szTextMsg, sizeof( szTextMsg ), //this is supposed to load the last level... but it isn't
"loading ; map s%.2d.map\n", 20 );
Cbuf_AddText( szTextMsg );
*/
//this might be a bit of a hack. But it works.
//Load the last level... gsh