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Source release of Wolfenstein 3D Classic Platinum for iOS, 2.1
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@@ -295,13 +295,13 @@ PRIVATE int Pow_Give( pow_t type )
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Com_Printf("Spear of Destiny picked up!!\n");
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Sound_StartSound( NULL, 0, CHAN_ITEM, Sound_RegisterSound( "sfx/109.wav" ), 1, ATTN_NORM, 0 ); //gsh
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iphoneSetNotifyText( "Spear of Destiny" );
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/* //gsh
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my_snprintf( szTextMsg, sizeof( szTextMsg ), //this is supposed to load the last level... but it isn't
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"loading ; map s%.2d.map\n", 20 );
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Cbuf_AddText( szTextMsg );
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*/
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Sound_StartSound( NULL, 0, CHAN_ITEM, Sound_RegisterSound( "sfx/109.wav" ), 1, ATTN_NORM, 0 ); //gsh
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iphoneSetNotifyText( "Spear of Destiny" );
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/* //gsh
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my_snprintf( szTextMsg, sizeof( szTextMsg ), //this is supposed to load the last level... but it isn't
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"loading ; map s%.2d.map\n", 20 );
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Cbuf_AddText( szTextMsg );
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*/
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//this might be a bit of a hack. But it works.
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//Load the last level... gsh
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