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Source release of Wolfenstein 3D Classic Platinum for iOS, 2.1
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@@ -585,7 +585,7 @@ PUBLIC void PL_Spawn( placeonplane_t location, LevelData_t *lvl )
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//gsh
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iphoneSetLevelNotifyText();
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/*
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#if 0
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char str[128];
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//sprintf( str, "Entering level E%iM%i", currentMap.episode + 1, currentMap.map + 1 );
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//gsh
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@@ -624,10 +624,10 @@ PUBLIC void PL_Spawn( placeonplane_t location, LevelData_t *lvl )
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}
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}
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else
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sprintf( str, "Entering level custom %i", /*currentMap.episode+1,* currentMap.map+1 );
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sprintf( str, "Entering level custom %i", /*currentMap.episode+1,*/ currentMap.map+1 );
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iphoneSetNotifyText( str );
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*/
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#endif
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}
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/*
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