mirror of
https://github.com/id-Software/Wolf3D-iOS.git
synced 2026-03-20 00:49:35 +01:00
Source release of Wolfenstein 3D Classic Platinum for iOS, 2.1
This commit is contained in:
@@ -58,11 +58,12 @@
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*/
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PUBLIC void GL_SetDefaultState( void )
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{
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pfglClearColor( 1,0, 0.5 , 0.5 );
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pfglCullFace( GL_FRONT );
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pfglViewport( 0,0, viddef.height, viddef.width );
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pfglClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
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pfglEnable( GL_TEXTURE_2D );
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pfglDisable( GL_DEPTH_TEST );
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pfglDisable( GL_CULL_FACE );
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pfglDisable( GL_ALPHA_TEST );
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pfglEnable( GL_CULL_FACE );
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pfglDisable( GL_BLEND );
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pfglColor4f( 1, 1, 1, 1 );
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pfglShadeModel( GL_FLAT );
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@@ -92,12 +93,12 @@ PUBLIC void R_DrawBox( int x, int y, int w, int h, W32 color )
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pfglColor4ubv( (GLubyte *) & color );
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pfglBegin( GL_QUADS );
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pfglBegin( GL_TRIANGLE_STRIP );
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pfglVertex2i( x, y );
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pfglVertex2i( x, y + h);
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pfglVertex2i( x + w, y + h );
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pfglVertex2i( x + w, y );
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pfglVertex2i( x + w, y + h );
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pfglEnd();
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@@ -107,6 +108,41 @@ PUBLIC void R_DrawBox( int x, int y, int w, int h, W32 color )
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pfglEnable( GL_TEXTURE_2D );
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}
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/*
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-----------------------------------------------------------------------------
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Function: R_DrawBoxFloat
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Parameters:
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Returns:
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Notes:
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-----------------------------------------------------------------------------
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*/
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PUBLIC void R_DrawBoxFloat( float x, float y, float w, float h, W32 color )
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{
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pfglDisable( GL_TEXTURE_2D );
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// pfglEnable( GL_BLEND );
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// pfglBlendFunc( GL_SRC_COLOR, GL_DST_COLOR );
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pfglColor4ubv( (GLubyte *) & color );
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pfglBegin( GL_TRIANGLE_STRIP );
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pfglVertex2f( x, y );
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pfglVertex2f( x, y + h);
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pfglVertex2f( x + w, y + h );
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pfglVertex2f( x + w, y );
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pfglEnd();
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pfglColor3f( 1, 1, 1 );
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// pfglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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// pfglDisable( GL_BLEND );
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pfglEnable( GL_TEXTURE_2D );
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}
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/*
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====================
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@@ -211,11 +247,11 @@ PUBLIC void R_Draw_Wall( float x, float y, float z1, float z2, int type, int tex
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LoadWallTexture( tex );
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pfglBegin( GL_QUADS );
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pfglBegin( GL_TRIANGLE_STRIP );
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pfglTexCoord2f( 1.0, 0.0 ); pfglVertex3f( x1, z2, y1 );
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pfglTexCoord2f( 0.0, 0.0 ); pfglVertex3f( x2, z2, y2 );
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pfglTexCoord2f( 0.0, 1.0 ); pfglVertex3f( x2, z1, y2 );
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pfglTexCoord2f( 1.0, 0.0 ); pfglVertex3f( x1, z2, y1 );
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pfglTexCoord2f( 1.0, 1.0 ); pfglVertex3f( x1, z1, y1 );
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pfglEnd();
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@@ -276,11 +312,11 @@ PUBLIC void R_Draw_Door( int x, int y, float z1, float z2, _boolean vertical, _b
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LoadWallTexture( tex );
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pfglBegin( GL_QUADS );
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pfglBegin( GL_TRIANGLE_STRIP );
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pfglTexCoord2f( backside ? 0.0f : 1.0f, 0.0 ); pfglVertex3f( x1, z2, y1 );
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pfglTexCoord2f( backside ? 1.0f : 0.0f, 0.0 ); pfglVertex3f( x2, z2, y2 );
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pfglTexCoord2f( backside ? 1.0f : 0.0f, 1.0 ); pfglVertex3f( x2, z1, y2 );
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pfglTexCoord2f( backside ? 0.0f : 1.0f, 0.0 ); pfglVertex3f( x1, z2, y1 );
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pfglTexCoord2f( backside ? 0.0f : 1.0f, 1.0 ); pfglVertex3f( x1, z1, y1 );
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pfglEnd();
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@@ -340,7 +376,7 @@ PUBLIC void R_DrawSprites( void )
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}
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R_Bind( twall->texnum );
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pfglBegin( GL_QUADS );
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pfglBegin( GL_TRIANGLE_STRIP );
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if ( cropSprites->value && twall->header.numBounds > 0 ) {
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// draw one or two subrects to avoid blending all the empty space
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@@ -367,8 +403,8 @@ PUBLIC void R_DrawSprites( void )
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pfglTexCoord2f( x1, y1 ); pfglVertex3f( Ex - x1 * 2*cosa, -(LOWERZCOORD + (UPPERZCOORD - LOWERZCOORD) * y1), -Ey + x1 * 2*sina );
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pfglTexCoord2f( x1, y2 ); pfglVertex3f( Ex - x1 * 2*cosa, -(LOWERZCOORD + (UPPERZCOORD - LOWERZCOORD) * y2), -Ey + x1 * 2*sina );
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pfglTexCoord2f( x2, y2 ); pfglVertex3f( Ex - x2 * 2*cosa, -(LOWERZCOORD + (UPPERZCOORD - LOWERZCOORD) * y2), -Ey + x2 * 2*sina );
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pfglTexCoord2f( x2, y1 ); pfglVertex3f( Ex - x2 * 2*cosa, -(LOWERZCOORD + (UPPERZCOORD - LOWERZCOORD) * y1), -Ey + x2 * 2*sina );
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pfglTexCoord2f( x2, y2 ); pfglVertex3f( Ex - x2 * 2*cosa, -(LOWERZCOORD + (UPPERZCOORD - LOWERZCOORD) * y2), -Ey + x2 * 2*sina );
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}
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} else {
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Ex = Dx = vislist[ n ].x / FLOATTILE;
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@@ -378,8 +414,8 @@ PUBLIC void R_DrawSprites( void )
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pfglTexCoord2f( 0.0, 0.0 ); pfglVertex3f( Ex, UPPERZCOORD, -Ey );
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pfglTexCoord2f( 0.0, 1.0 ); pfglVertex3f( Ex, LOWERZCOORD, -Ey );
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pfglTexCoord2f( 1.0, 1.0 ); pfglVertex3f( Dx, LOWERZCOORD, -Dy );
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pfglTexCoord2f( 1.0, 0.0 ); pfglVertex3f( Dx, UPPERZCOORD, -Dy );
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pfglTexCoord2f( 1.0, 1.0 ); pfglVertex3f( Dx, LOWERZCOORD, -Dy );
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}
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pfglEnd();
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@@ -429,9 +465,9 @@ PUBLIC void R_DrawNumber( int x, int y, int number )
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fcol = col * w;
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pfglTexCoord2f( fcol, 0 ); pfglVertex2i( x, y );
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pfglTexCoord2f( fcol+w, 0 ); pfglVertex2i( x+18, y );
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pfglTexCoord2f( fcol+w, 1 ); pfglVertex2i( x+18, y+32 );
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pfglTexCoord2f( fcol, 1 ); pfglVertex2i( x, y+32 );
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pfglTexCoord2f( fcol+w, 1 ); pfglVertex2i( x+18, y+32 );
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pfglTexCoord2f( fcol+w, 0 ); pfglVertex2i( x+18, y );
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x -= 18;
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}
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@@ -503,9 +539,10 @@ PUBLIC void R_put_line( int x, int y, const char *string )
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pfglTexCoord2f( fcol, frow ); pfglVertex2i( mx, y );
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pfglTexCoord2f( fcol+w, frow ); pfglVertex2i( mx+32, y );
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pfglTexCoord2f( fcol+w, frow+h ); pfglVertex2i( mx+32, y+32 );
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pfglTexCoord2f( fcol, frow+h ); pfglVertex2i( mx, y+32 );
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pfglTexCoord2f( fcol+w, frow+h ); pfglVertex2i( mx+32, y+32 );
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pfglTexCoord2f( fcol+w, frow ); pfglVertex2i( mx+32, y );
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