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Source release of Wolfenstein 3D Classic Platinum for iOS, 2.1
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48
wolf3d/code/iphone/wolf3dViewController.h
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48
wolf3d/code/iphone/wolf3dViewController.h
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/*
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Copyright (C) 2011 id Software LLC, a ZeniMax Media company.
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This file is part of the WOLF3D iOS v2.1 GPL Source Code.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#import <UIKit/UIKit.h>
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#import <OpenGLES/EAGL.h>
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#import <OpenGLES/ES1/gl.h>
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#import <OpenGLES/ES1/glext.h>
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@interface wolf3dViewController : UIViewController {
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EAGLContext *context;
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BOOL animating;
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BOOL active;
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NSInteger animationFrameInterval;
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CADisplayLink *displayLink;
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}
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@property (nonatomic, getter=isActive) BOOL active;
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@property (readonly, nonatomic, getter=isAnimating) BOOL animating;
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@property (nonatomic) NSInteger animationFrameInterval;
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- (void)startAnimation;
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- (void)stopAnimation;
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- (void)clearAndPresentRenderbuffer;
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@end
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