mirror of
https://github.com/id-Software/Wolf3D-iOS.git
synced 2026-03-20 00:49:35 +01:00
Source release of Wolfenstein 3D Classic Platinum for iOS, 2.1
This commit is contained in:
69
wolf3d/code/iphone/iphone_store.h
Normal file
69
wolf3d/code/iphone/iphone_store.h
Normal file
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
|
||||
Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the WOLF3D iOS v2.1 GPL Source Code.
|
||||
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
/*
|
||||
===============================================
|
||||
Expose a C interface to the In App Purchase functionality.
|
||||
|
||||
This interface only supports non-consumable products, such as one-time purchases of extra levels
|
||||
or expansion packs. It uses NSUserDefaults internally to keep track of purchases the user has
|
||||
made. This is Apple's recommended method, and it means that purchases will automatically be
|
||||
backed up with the app in iTunes, should the user choose to do so. Each product is a boolean
|
||||
value stored in NSUserDefaults, with a key equal to the product ID string specified in iTunes
|
||||
connect. This is the same string that needs to passed to InAppPurchaseStartPurchase and similar
|
||||
functions.
|
||||
|
||||
Usage:
|
||||
|
||||
InAppPurchaseInit needs to be called during app launch to complete any transactions that
|
||||
were not finished last time.
|
||||
|
||||
Call InAppPurchaseStartPurchase with the product ID string from iTunes connect to begin the
|
||||
purchase process. This will launch Apple's interface for logging in with an Apple ID and
|
||||
comfirming the purchase.
|
||||
|
||||
Call InAppPurchaseHasPurchased to see if the user has purchased a specific product. The string
|
||||
parameter is the same product ID used in iTunes Connect and InAppPurchaseStartPurchase.
|
||||
|
||||
===============================================
|
||||
*/
|
||||
|
||||
void InAppPurchaseInit( void );
|
||||
void InAppPurchaseShutdown( void );
|
||||
void InAppPurchaseStartPurchase( const char * productIdentifier );
|
||||
|
||||
typedef enum {
|
||||
IAP_SUCCESS,
|
||||
IAP_FAILURE
|
||||
} InAppPurchaseResult;
|
||||
|
||||
typedef void (*InAppPurchaseCallbackPtr)( InAppPurchaseResult result );
|
||||
|
||||
void InAppPurchaseSetCallback( InAppPurchaseCallbackPtr function );
|
||||
|
||||
bool InAppPurchaseIsInProgress( void );
|
||||
|
||||
bool InAppPurchaseHasPurchased( const char * productIdentifier );
|
||||
|
||||
Reference in New Issue
Block a user