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https://github.com/id-Software/Wolf3D-iOS.git
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Source release of Wolfenstein 3D Classic Platinum for iOS, 2.1
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@@ -1,11 +1,27 @@
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/*
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* iphone_mapselector.c
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* wolf3d
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*
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* Created by Greg Hodges on 7/2/09.
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* Copyright 2009 id software. All rights reserved.
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*
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Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the WOLF3D iOS v2.1 GPL Source Code.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../wolfiphone.h"
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#include <dirent.h>
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@@ -13,7 +29,6 @@ const char levelNames[][29] = {
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"E1 level 1",
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"E1 level 2",
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"E1 level 3",
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#ifndef LITE
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"E1 level 4",
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"E1 level 5",
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"E1 level 6",
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@@ -92,7 +107,6 @@ const char levelNames[][29] = {
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"Floor 19: Secret 1 ",
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"Floor 20: Secret 2 ",
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"Floor 21: Angel of Death",
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#endif
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};
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int dragVelocity = 0; //velocity for the scrolling maps
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@@ -106,9 +120,7 @@ extern int iphoneDrawPicWithTouchAndColor( int x, int y, int w, int h, const cha
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extern void iphoneStartUserMap( int episodeNum, int mapNum, int skillLevel, char *mapName );
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#ifdef LITE
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extern void GetMoreLevels( int x, int y );
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#endif
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//==========================================
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// iphoneUpdateDrags()
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@@ -132,13 +144,13 @@ void iphoneUpdateDrags(int numMaps, int skillSides, int height, int spacing, int
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//boundary check the drags
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int num = numMaps+1+6;
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if (g_version-> value == SPEAROFDESTINY)
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if (g_version->value == SPEAROFDESTINY)
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num = numMaps + 7;
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num += numUserMaps + 1;
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if (dragPosition < 320 - (height+spacing)*(num) - 20)
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dragPosition < 320 - (height+spacing)*(num) - 20;
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dragPosition = 320 - (height+spacing)*(num) - 20;
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else if (dragPosition > 40)
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dragPosition = 40;
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@@ -150,6 +162,8 @@ void iphoneUpdateDrags(int numMaps, int skillSides, int height, int spacing, int
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//update the drags
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dragPosition -= dragVelocity;
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dragVelocity /= screenScale;
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//retard the velocity
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if (dragVelocity > 0)
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--dragVelocity;
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@@ -184,28 +198,28 @@ void iphoneDrawRewards(int m, int s, int x, int y)
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int height = 40;//22;
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int spacing = -12;
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// draw award shadows
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iphoneDrawPic( x,y+23, width, height, "iphone/kills_shadow.tga" ); x += width + spacing;
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iphoneDrawPic( x,y+23, width, height, "iphone/secrets_shadow.tga" ); x += width + spacing;
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iphoneDrawPic( x,y+23, width, height, "iphone/treasure_shadow.tga" ); x += width + spacing;
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iphoneDrawPic( x,y+23, width, height, "iphone/partime_shadow.tga" ); //x += width + 5;
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iphoneDrawPicRect( MakeScaledRectFloat( x,y+23, width, height ), "iphone/kills_shadow.tga" ); x += width + spacing;
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iphoneDrawPicRect( MakeScaledRectFloat( x,y+23, width, height ), "iphone/secrets_shadow.tga" ); x += width + spacing;
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iphoneDrawPicRect( MakeScaledRectFloat( x,y+23, width, height ), "iphone/treasure_shadow.tga" ); x += width + spacing;
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iphoneDrawPicRect( MakeScaledRectFloat( x,y+23, width, height ), "iphone/partime_shadow.tga" ); //x += width + 5;
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x = startX;
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// draw awards
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if ( (ch & MF_KILLS) || forceDrawRewards) {
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iphoneDrawPic( x,y+23, width, height, "iphone/kills.tga" );
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iphoneDrawPicRect( MakeScaledRectFloat( x,y+23, width, height ), "iphone/kills.tga" );
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}
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x += width + spacing;
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if ( (ch & MF_SECRETS) || forceDrawRewards) {
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iphoneDrawPic( x,y+23, width, height, "iphone/secrets.tga" );
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iphoneDrawPicRect( MakeScaledRectFloat( x,y+23, width, height ), "iphone/secrets.tga" );
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}
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x += width + spacing;
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if ( (ch & MF_TREASURE) || forceDrawRewards) {
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iphoneDrawPic( x,y+23, width, height, "iphone/treasure.tga" );
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iphoneDrawPicRect( MakeScaledRectFloat( x,y+23, width, height ), "iphone/treasure.tga" );
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}
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x += width + spacing;
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if ( (ch & MF_TIME) || forceDrawRewards) {
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iphoneDrawPic( x,y+23, width, height, "iphone/partime.tga" );
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iphoneDrawPicRect( MakeScaledRectFloat( x,y+23, width, height ), "iphone/partime.tga" );
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}
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}
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@@ -239,7 +253,7 @@ int iphoneDrawUserMaps(int Yoffset, int height, int spacing, int skillValue)
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iphoneDrawPic( 0, y, 480-80, height, "iphone/button_epSOD.tga");
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while (ep = readdir (dp))
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while ( ( ep = readdir (dp) ) )
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{
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++numMaps;
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if (numMaps < 3) //skip the '.' and '..'
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@@ -315,13 +329,9 @@ void iphoneSelectMapMenu()
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char strMission[80];
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strMission[79] = '\0';
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#ifdef LITE
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int numMaps = 3;//5;
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#else
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int numMaps = 60;
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if (g_version->value == SPEAROFDESTINY)
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numMaps = 60 + 21;
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#endif
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iphoneDrawPic(0, 0, 480, 320, "iphone/submenus_background_image.tga");
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@@ -429,18 +439,13 @@ void iphoneSelectMapMenu()
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int numUserMaps = 0;
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#ifdef LITE
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//buy more episodes button
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GetMoreLevels( 0, dragPosition + (height + spacing) * (m+1) );
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#else
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#if 0
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//buy more episodes button
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if (g_version->value != SPEAROFDESTINY)
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GetSpearOfDestiny( 0, dragPosition + (height + spacing) * (m+6) );
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#endif
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//TODO: Draw user maps
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numUserMaps = iphoneDrawUserMaps(y, height, spacing, skillValue);
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#endif
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numUserMaps = iphoneDrawUserMaps(y, height, spacing, skillValue);
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//Update the scrolling drags
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iphoneUpdateDrags(numMaps, skillSides, height, spacing, numUserMaps);
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