mirror of
https://github.com/id-Software/Wolf3D-iOS.git
synced 2026-03-20 00:49:35 +01:00
Source release of Wolfenstein 3D Classic Platinum for iOS, 2.1
This commit is contained in:
@@ -1,6 +1,9 @@
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/*
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Copyright (C) 2009 Id Software, Inc.
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Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the WOLF3D iOS v2.1 GPL Source Code.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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@@ -20,6 +23,9 @@
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#include "../wolfiphone.h"
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extern int BackButton();
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extern int MenuButton();
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hud_t huds;
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void HudDraw();
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@@ -76,44 +82,102 @@ void HudSetTexnums() {
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#endif
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}
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// HUD element sizes
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#define HUD_FORWARD_STICK_WIDTH 100
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#define HUD_FORWARD_STICK_HEIGHT 100
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#define HUD_SIDE_STICK_WIDTH 100
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#define HUD_SIDE_STICK_HEIGHT 100
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#define HUD_TURN_STICK_WIDTH 100
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#define HUD_TURN_STICK_HEIGHT 100
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#define HUD_FIRE_BUTTON_WIDTH 80
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#define HUD_FIRE_BUTTON_HEIGHT 80
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#define HUD_MENU_BUTTON_WIDTH 64
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#define HUD_MENU_BUTTON_HEIGHT 64
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#define HUD_MAP_BUTTON_WIDTH 64
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#define HUD_MAP_BUTTON_HEIGHT 64
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#define HUD_AMMO_WIDTH 80
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#define HUD_AMMO_HEIGHT 44
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#define TABLET_STICK_SCALE 0.9f
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void HudSetForScheme( int schemeNum ) {
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int forwardWidth = HUD_FORWARD_STICK_WIDTH * screenScale;
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int forwardHeight = HUD_FORWARD_STICK_HEIGHT * screenScale;
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int sideWidth = HUD_SIDE_STICK_WIDTH * screenScale;
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int sideHeight = HUD_SIDE_STICK_HEIGHT * screenScale;
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int turnWidth = HUD_TURN_STICK_WIDTH * screenScale;
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int turnHeight = HUD_TURN_STICK_HEIGHT * screenScale;
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int fireWidth = HUD_FIRE_BUTTON_WIDTH * screenScale;
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int fireHeight = HUD_FIRE_BUTTON_HEIGHT * screenScale;
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int menuWidth = HUD_MENU_BUTTON_WIDTH * screenScale;
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int menuHeight = HUD_MENU_BUTTON_HEIGHT * screenScale;
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int mapWidth = HUD_MAP_BUTTON_WIDTH * screenScale;
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int mapHeight = HUD_MAP_BUTTON_HEIGHT * screenScale;
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int ammoWidth = HUD_AMMO_WIDTH * screenScale;
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int ammoHeight = HUD_AMMO_HEIGHT * screenScale;
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// Scale the size of the sticks down a bit on the iPad. This helps normalize the
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// sensitivity and helps with any potential controller attachments :)
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if ( iphoneGetDeviceType() == DEVICE_TABLET ) {
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forwardWidth *= TABLET_STICK_SCALE;
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forwardHeight *= TABLET_STICK_SCALE;
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sideWidth *= TABLET_STICK_SCALE;
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sideHeight *= TABLET_STICK_SCALE;
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turnWidth *= TABLET_STICK_SCALE;
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turnHeight *= TABLET_STICK_SCALE;
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}
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switch ( schemeNum ) {
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default:
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case 0:
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SetHudSpot( &huds.forwardStick, 0, 320-100, 100, 100, 0 );
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SetHudSpot( &huds.sideStick, 0, 320-100, 100, 100, HF_DISABLED );
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SetHudSpot( &huds.turnStick, 0, 320-100, 100, 100, 0 );
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SetHudSpot( &huds.fire, 480-80, 320-80, 80, 80, 0 );
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SetHudSpot( &huds.menu, 480-64, 0, 64, 32, 0 );
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SetHudSpot( &huds.map, 0, 0, 64, 32, 0 );
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SetHudSpot( &huds.ammo, 480-80, 320-100-44, 80, 44, 0 );
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SetHudSpot( &huds.forwardStick, 0, viddef.height-forwardHeight, forwardWidth, forwardHeight, 0 );
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SetHudSpot( &huds.sideStick, 0, viddef.height-sideHeight, sideWidth, sideHeight, HF_DISABLED );
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SetHudSpot( &huds.turnStick, 0, viddef.height-turnHeight, turnWidth, turnHeight, 0 );
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SetHudSpot( &huds.fire, viddef.width-fireWidth, viddef.height-fireHeight, fireWidth, fireHeight, 0 );
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SetHudSpot( &huds.menu, viddef.width-menuWidth, 0, menuWidth, menuHeight, 0 );
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SetHudSpot( &huds.map, 0, 0, mapWidth, mapHeight, 0 );
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SetHudSpot( &huds.ammo, viddef.width-ammoWidth, viddef.height-fireHeight-ammoHeight, ammoWidth, ammoHeight, 0 );
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break;
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case 1:
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SetHudSpot( &huds.forwardStick, 480-100, 320-100, 100, 100, 0 );
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SetHudSpot( &huds.sideStick, 0, 320-100, 100, 100, HF_DISABLED );
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SetHudSpot( &huds.turnStick, 480-100, 320-100, 100, 100, 0 );
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SetHudSpot( &huds.fire, 0, 320-80, 80, 80, 0 );
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SetHudSpot( &huds.menu, 480-64, 0, 64, 32, 0 );
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SetHudSpot( &huds.map, 0, 0, 64, 32, 0 );
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SetHudSpot( &huds.ammo, 480-80, 320-100-44, 80, 44, 0 );
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SetHudSpot( &huds.forwardStick, viddef.width-forwardWidth, viddef.height-forwardHeight, forwardWidth, forwardHeight, 0 );
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SetHudSpot( &huds.sideStick, 0, viddef.height-sideHeight, sideWidth, sideHeight, HF_DISABLED );
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SetHudSpot( &huds.turnStick, viddef.width-turnWidth, viddef.height-turnHeight, turnWidth, turnHeight, 0 );
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SetHudSpot( &huds.fire, 0, viddef.height-fireHeight, fireWidth, fireHeight, 0 );
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SetHudSpot( &huds.menu, viddef.width-menuWidth, 0, menuWidth, menuHeight, 0 );
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SetHudSpot( &huds.map, 0, 0, mapWidth, mapHeight, 0 );
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SetHudSpot( &huds.ammo, 0, viddef.height-fireHeight-ammoHeight, ammoWidth, ammoHeight, 0 );
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break;
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case 2:
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SetHudSpot( &huds.forwardStick, 0, 320-100, 100, 100, 0 );
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SetHudSpot( &huds.sideStick, 0, 320-100, 100, 100, 0 );
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SetHudSpot( &huds.turnStick, 480-100, 320-100, 100, 100, 0 );
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SetHudSpot( &huds.fire, 480-80, 0, 80, 80, 0 );
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SetHudSpot( &huds.menu, 0, 32, 64, 32, 0 );
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SetHudSpot( &huds.map, 0, 0, 64, 32, 0 );
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SetHudSpot( &huds.ammo, 480-80, 80, 80, 44, 0 );
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SetHudSpot( &huds.forwardStick, 0, viddef.height-forwardHeight, forwardWidth, forwardHeight, 0 );
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SetHudSpot( &huds.sideStick, 0, viddef.height-sideHeight, sideWidth, sideHeight, 0 );
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SetHudSpot( &huds.turnStick, viddef.width-turnWidth, viddef.height-turnHeight, turnWidth, turnHeight, 0 );
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SetHudSpot( &huds.fire, viddef.width-fireWidth, 0, fireWidth, fireHeight, 0 );
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SetHudSpot( &huds.menu, 0, mapHeight, menuWidth, menuHeight, 0 );
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SetHudSpot( &huds.map, 0, 0, mapWidth, mapHeight, 0 );
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SetHudSpot( &huds.ammo, viddef.width-ammoWidth, fireHeight, ammoWidth, ammoHeight, 0 );
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break;
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case 3:
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SetHudSpot( &huds.forwardStick, 480-100, 320-100, 100, 100, 0 );
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SetHudSpot( &huds.sideStick, 480-100, 320-100, 100, 100, 0 );
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SetHudSpot( &huds.turnStick, 0, 320-100, 100, 100, 0 );
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SetHudSpot( &huds.fire, 480-80, 0, 80, 80, 0 );
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SetHudSpot( &huds.menu, 0, 32, 64, 32, 0 );
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SetHudSpot( &huds.map, 0, 0, 64, 32, 0 );
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SetHudSpot( &huds.ammo, 480-80, 80, 80, 44, 0 );
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SetHudSpot( &huds.forwardStick, viddef.width-forwardWidth, viddef.height-forwardHeight, forwardWidth, forwardHeight, 0 );
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SetHudSpot( &huds.sideStick, viddef.width-sideWidth, viddef.height-sideHeight, sideWidth, sideHeight, 0 );
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SetHudSpot( &huds.turnStick, 0, viddef.height-turnHeight, turnWidth, turnHeight, 0 );
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SetHudSpot( &huds.fire, viddef.width-fireWidth, 0, fireWidth, fireHeight, 0 );
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SetHudSpot( &huds.menu, 0, mapHeight, menuWidth, menuHeight, 0 );
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SetHudSpot( &huds.map, 0, 0, mapWidth, mapHeight, 0 );
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SetHudSpot( &huds.ammo, viddef.width-ammoWidth, fireHeight, ammoWidth, ammoHeight, 0 );
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break;
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}
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@@ -192,14 +256,14 @@ void HudEditFrame() {
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if ( dragHud->x < 0 ) {
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dragHud->x = 0;
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}
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if ( dragHud->x > 480 - dragHud->width ) {
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dragHud->x = 480 - dragHud->width;
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if ( dragHud->x > viddef.width - dragHud->width ) {
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dragHud->x = viddef.width - dragHud->width;
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}
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if ( dragHud->y < 0 ) {
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dragHud->y = 0;
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}
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if ( dragHud->y > 320 - dragHud->height ) {
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dragHud->y = 320 - dragHud->height;
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if ( dragHud->y > viddef.height - dragHud->height ) {
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dragHud->y = viddef.height - dragHud->height;
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}
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}
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@@ -210,7 +274,7 @@ void HudEditFrame() {
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w += hud->width;
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}
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}
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x = 240 - w / 2;
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x = (480 / 2) - w / 2;
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for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
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if ( hud->hudFlags & HF_DISABLED ) {
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@@ -242,7 +306,7 @@ void HudEditFrame() {
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}
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// draw the done button
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if ( iphoneDrawPicWithTouch( 240-32, 320-80-32, 64, 32, "iphone/button_back.tga" ) ) {
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if ( iphoneDrawPicWithTouch( (480 / 2)-32, 320-80-32, 64, 32, "iphone/button_back.tga" ) ) {
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menuState = IPM_CONTROLS;
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iphoneSetNotifyText( "" );
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}
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@@ -279,11 +343,16 @@ void ConvertFromImageToScreen(int *x, int *y, rect_t boundsRect)
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//int boundsUnder = 320-10;
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int height = boundsUnder - boundsAbove;
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float windowWidth = 480.0f;
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float windowHeight = 320.0f;
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ScalePositionAndSize( NULL, NULL, &windowWidth, &windowHeight );
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valX -= boundsLeft;
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valX = 480*valX/width;
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valX = windowWidth*valX/width;
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valY -= boundsAbove;
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valY = 320*valY/height;
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valY = windowHeight*valY/height;
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*x = valX;
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*y = valY;
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@@ -295,7 +364,7 @@ void ConvertFromImageToScreen(int *x, int *y, rect_t boundsRect)
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// to the coordinates of the screen of the iphone image
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// gsh
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//-------------------
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void ConvertFromScreenToImage(int *x, int *y, rect_t boundsRect)
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void ConvertFromScreenToImage(int *x, int *y, rect_t boundsRect, float screenWidth, float screenHeight )
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{
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int boundsLeft = boundsRect.x;
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int boundsRight = boundsRect.x + boundsRect.width;
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@@ -312,11 +381,11 @@ void ConvertFromScreenToImage(int *x, int *y, rect_t boundsRect)
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//int boundsAbove = 100;
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//int boundsUnder = 320-10;
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int height = boundsUnder - boundsAbove;
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valX = width*valX/480;
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valX = width*valX/screenWidth;
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valX += boundsLeft;
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valY = height*valY/320;
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valY = height*valY/screenHeight;
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valY += boundsAbove;
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*x = valX;
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@@ -346,8 +415,13 @@ void ScaleFromScreenToImage(int *width, int *height, rect_t boundsRect)
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//int boundsUnder = 320-10;
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int iH = boundsUnder - boundsAbove;
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w = w*iW/480;
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h = h*iH/320;
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float screenWidth = 480.0f;
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float screenHeight = 320.0f;
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ScalePositionAndSize( NULL, NULL, &screenWidth, &screenHeight );
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w = w*iW/screenWidth;
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h = h*iH/screenHeight;
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*width = w;
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*height = h;
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@@ -369,8 +443,18 @@ void iphoneHudEditFrame() {
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int adjustY = 10;
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rect_t boundsRect = RectMake(86, 80-adjustY, 300, 205);
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rect_t scaledBoundsRect;
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scaledBoundsRect.x = boundsRect.x;
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scaledBoundsRect.y = boundsRect.y;
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scaledBoundsRect.width = boundsRect.width;
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scaledBoundsRect.height = boundsRect.height;
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ScaleRect( &scaledBoundsRect );
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float scaledScreenWidth = 480.0f;
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float scaledScreenHeight = 320.0f;
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ScalePositionAndSize( NULL, NULL, &scaledScreenWidth, &scaledScreenHeight );
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//iphoneSetNotifyText( "Drag the controls" );
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@@ -380,10 +464,22 @@ void iphoneHudEditFrame() {
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int y = prevTouches[0][1];
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//convert x, y coordinates from iphone_image to screen coordinates
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ConvertFromImageToScreen( &x, &y, boundsRect);
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ConvertFromImageToScreen( &x, &y, scaledBoundsRect);
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//ConvertFromScreenToImage( &x, &y);
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if ( x > 120 && x < 360 && y > 80 && y < 240 ) {
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float disableRegionLeft = 120;
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float disableRegionRight = REFERENCE_WIDTH - 120;
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float disableRegionTop = 80;
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float disableRegionBottom = REFERENCE_HEIGHT - 80;
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disableRegionTop *= screenScale;
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disableRegionBottom *= screenScale;
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disableRegionLeft *= screenScale;
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disableRegionRight *= screenScale;
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if ( x > disableRegionLeft && x < disableRegionRight &&
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y > disableRegionTop && y < disableRegionBottom ) {
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dragHud->hudFlags |= HF_DISABLED;
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} else {
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// magnet pull a matchable axis if it is close enough
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@@ -408,7 +504,7 @@ void iphoneHudEditFrame() {
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int y = touches[0][1];
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//convert x, y coordinates from iphone_image to screen coordinates
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ConvertFromImageToScreen( &x, &y, boundsRect);
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ConvertFromImageToScreen( &x, &y, scaledBoundsRect);
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// ConvertFromScreenToImage( &x, &y);
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dragHud = NULL;
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@@ -416,9 +512,6 @@ void iphoneHudEditFrame() {
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if ( x >= hud->x && x - hud->x < hud->width &&
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y >= hud->y && y - hud->y < hud->height ) {
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dragHud = hud;
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//int tempDragX = dragHud->x;
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//int tempDragY = dragHud->y;
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//ConvertFromImageToScreen(&, <#int * y#>)
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dragX = dragHud->x - x;
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dragY = dragHud->y - y;
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Sound_StartLocalSound( "iphone/bdown_01.wav" );
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@@ -432,21 +525,21 @@ void iphoneHudEditFrame() {
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// adjust the position of the dragHud
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int x = touches[0][0];
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int y = touches[0][1];
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ConvertFromImageToScreen(&x, &y, boundsRect);
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ConvertFromImageToScreen(&x, &y, scaledBoundsRect);
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dragHud->x = x + dragX;
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dragHud->y = y + dragY;
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if ( dragHud->x < 0 ) {
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dragHud->x = 0;
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}
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if ( dragHud->x > 480 - dragHud->width ) {
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dragHud->x = 480 - dragHud->width;
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if ( dragHud->x > scaledScreenWidth - dragHud->width ) {
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||||
dragHud->x = scaledScreenWidth - dragHud->width;
|
||||
}
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||||
if ( dragHud->y < 0 ) {
|
||||
dragHud->y = 0;
|
||||
}
|
||||
if ( dragHud->y > 320 - dragHud->height ) {
|
||||
dragHud->y = 320 - dragHud->height;
|
||||
if ( dragHud->y > scaledScreenHeight - dragHud->height ) {
|
||||
dragHud->y = scaledScreenHeight - dragHud->height;
|
||||
}
|
||||
}
|
||||
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||||
@@ -457,12 +550,12 @@ void iphoneHudEditFrame() {
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w += hud->width;
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||||
}
|
||||
}
|
||||
x = 240 - w / 2;
|
||||
x = ( viddef.width / 2 ) - ( w / 2 );
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||||
|
||||
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
|
||||
if ( hud->hudFlags & HF_DISABLED ) {
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hud->x = x;
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||||
hud->y = 160-hud->height/2;
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hud->y = ( viddef.height / 2 ) - ( hud->height/2 );
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x += hud->width;
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}
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||||
}
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||||
@@ -470,21 +563,21 @@ void iphoneHudEditFrame() {
|
||||
// decide where the menu button, map button, and ammo will draw
|
||||
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||||
// solid background color and some UI elements for context
|
||||
R_Draw_Fill( 0, 0, 480, 320, gray );
|
||||
rectFloat_t backgroundFill = MakeScaledRectFloat( 0.0f, 0.0f, 480.0f, 320.0f );
|
||||
R_Draw_Fill( backgroundFill.x, backgroundFill.y, backgroundFill.width, backgroundFill.height, gray );
|
||||
|
||||
iphoneDrawPic(0, 0, 480, 320, "iphone/submenus_background_image.tga");
|
||||
iphoneDrawPicRect( MakeScaledRectFloat( 0.0f, 0.0f, 480.0f, 320.0f ), "iphone/submenus_background_image.tga");
|
||||
//iphoneDrawPic(240-108, 0, 217, 50, "iphone/header_advanced.tga");
|
||||
iphoneDrawPic(240-108*9/10, 0, 217*9/10, 50*9/10, "iphone/header_advanced.tga");
|
||||
iphoneDrawPicRect( MakeScaledRectFloat( 240.0f-108.0f*9/10.0f, 0.0f, 217.0f*9/10.0f, 50.0f*9/10.0f ), "iphone/header_advanced.tga");
|
||||
|
||||
//gsh
|
||||
iphoneDrawPic(10, 60-adjustY, 462, 250, "iphone/iphone_image.tga");
|
||||
iphoneDrawPicRect( MakeScaledRectFloat( 10.0f, 60.0f-adjustY, 462.0f, 250.0f ), "iphone/iphone_image.tga");
|
||||
// iphoneDrawPic(0, 320-240, 480, 240, "iphone/iphone_image.tga");
|
||||
|
||||
|
||||
// iphoneDrawFace();
|
||||
// iphoneDrawNotifyText();
|
||||
|
||||
|
||||
// draw the active items at their current locations
|
||||
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) { //nice foreach loop!
|
||||
if ( hud->hudFlags & HF_DISABLED ) {
|
||||
@@ -496,8 +589,10 @@ void iphoneHudEditFrame() {
|
||||
int w = 48;
|
||||
int h = 48;
|
||||
|
||||
ConvertFromScreenToImage(&x, &y, boundsRect);
|
||||
ScaleFromScreenToImage(&w, &h, boundsRect);
|
||||
ConvertFromScreenToImage(&x, &y, scaledBoundsRect, scaledScreenWidth, scaledScreenHeight );
|
||||
ScaleFromScreenToImage(&w, &h, scaledBoundsRect);
|
||||
|
||||
//ScalePositionAndSizeInt( &x, &y, &w, &h );
|
||||
|
||||
iphoneDrawNumber( x, y, 99, w, h );
|
||||
} else {
|
||||
@@ -506,8 +601,10 @@ void iphoneHudEditFrame() {
|
||||
int w = hud->width;
|
||||
int h = hud->height;
|
||||
|
||||
ConvertFromScreenToImage(&x, &y, boundsRect);
|
||||
ScaleFromScreenToImage(&w, &h, boundsRect);
|
||||
ConvertFromScreenToImage(&x, &y, scaledBoundsRect, scaledScreenWidth, scaledScreenHeight );
|
||||
ScaleFromScreenToImage(&w, &h, scaledBoundsRect);
|
||||
|
||||
//ScalePositionAndSizeInt( &x, &y, &w, &h );
|
||||
|
||||
iphoneDrawPicNum( x, y, w, h, hud->glTexNum );
|
||||
}
|
||||
@@ -519,16 +616,14 @@ void iphoneHudEditFrame() {
|
||||
|
||||
|
||||
// draw the back button
|
||||
if ( iphoneDrawPicWithTouch( 0, 0, 64, 36, "iphone/button_back.tga" ) ) {
|
||||
menuState = IPM_CONTROLS;
|
||||
if ( BackButton() ) {
|
||||
iphoneStartPreviousMenu();
|
||||
iphoneSetNotifyText( "" );
|
||||
}
|
||||
|
||||
//x = 64;
|
||||
//if (revLand->value)
|
||||
x = 480-64;
|
||||
x = 480-64;
|
||||
// draw the menu button
|
||||
if ( iphoneDrawPicWithTouch( x, 0, 64, 36, "iphone/menu.tga" ) ) {
|
||||
if ( MenuButton() ) {
|
||||
//if ( iphoneDrawPicWithTouch( 64, 0, 64, 36, "iphone/button_menu_yellow.tga" ) ) {
|
||||
menuState = IPM_MAIN;
|
||||
iphoneSetNotifyText( "" );
|
||||
@@ -543,10 +638,6 @@ void iphoneHudEditFrame() {
|
||||
int y = 0;
|
||||
y = 0;
|
||||
x = 480-width;
|
||||
if (revLand->value){
|
||||
y = 320-height;
|
||||
x = 0;
|
||||
}
|
||||
|
||||
//gsh
|
||||
if ((int)volumeFireUpSetting->value) {
|
||||
@@ -560,8 +651,6 @@ void iphoneHudEditFrame() {
|
||||
|
||||
|
||||
x = 480-width-width-5;
|
||||
if (revLand->value)
|
||||
x = width+5;
|
||||
|
||||
if ((int)volumeFireDownSetting->value) {
|
||||
if (iphoneDrawPicWithTouch( x, y, width, height, "iphone/button_pistol.tga" ))
|
||||
@@ -574,10 +663,6 @@ void iphoneHudEditFrame() {
|
||||
//-----------------------------------
|
||||
*/
|
||||
//draw the instructions
|
||||
//if (revLand->value)
|
||||
// iphoneDrawText(x+width+20, 300, 16, 16, "Drag the controls to customize");
|
||||
//else
|
||||
// iphoneCenterText(240, 300, "Drag each element of the controls to customize");
|
||||
iphoneCenterArialText(245, 315, 0.8f, "Drag each element of the controls to customize");
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user