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Source release of Wolfenstein 3D Classic Platinum for iOS, 2.1
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139
wolf3d/code/iphone/TriviaViewController.m
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139
wolf3d/code/iphone/TriviaViewController.m
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/*
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Copyright (C) 2011 id Software LLC, a ZeniMax Media company.
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This file is part of the WOLF3D iOS v2.1 GPL Source Code.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#import "TriviaViewController.h"
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#define TRIVIA_COUNT 4
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@interface TriviaViewController ()
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@property (nonatomic, retain) IBOutlet UIView *firstTrivia;
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@property (nonatomic, retain) IBOutlet UIView *lastTrivia;
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@property (nonatomic, retain) UIView *currentTrivia;
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@end
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@implementation TriviaViewController
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@synthesize firstTrivia, lastTrivia, currentTrivia;
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// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
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/*
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- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
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self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
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if (self) {
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// Custom initialization.
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}
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return self;
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}
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*/
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/*
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// Implement loadView to create a view hierarchy programmatically, without using a nib.
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- (void)loadView {
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}
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*/
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// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
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- (void)viewDidLoad {
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[super viewDidLoad];
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self.currentTrivia = self.firstTrivia;
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}
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// Override to allow orientations other than the default portrait orientation.
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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// Return YES for supported orientations.
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return UIInterfaceOrientationIsLandscape(interfaceOrientation);
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}
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- (void)didReceiveMemoryWarning {
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// Releases the view if it doesn't have a superview.
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[super didReceiveMemoryWarning];
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// Release any cached data, images, etc. that aren't in use.
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}
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- (void)viewDidUnload {
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[super viewDidUnload];
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// Release any retained subviews of the main view.
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// e.g. self.myOutlet = nil;
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self.firstTrivia = nil;
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self.lastTrivia = nil;
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self.currentTrivia = nil;
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}
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- (void)dealloc {
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[super dealloc];
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}
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- (IBAction)nextTrivia:(id)sender {
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// Hide the current trivia
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self.currentTrivia.hidden = YES;
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if ( self.currentTrivia == self.lastTrivia ) {
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// If we are on the last trivia, we need to loop back to the first one.
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self.currentTrivia = self.firstTrivia;
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} else {
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// Otherwise, just go to the trivia with the next tag.
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NSInteger currentTriviaTag = self.currentTrivia.tag;
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NSInteger nextTriviaTag = currentTriviaTag + 1;
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self.currentTrivia = [self.view viewWithTag:nextTriviaTag];
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}
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// Now that the currentTrivia has been reassigned, we can show the new one.
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self.currentTrivia.hidden = NO;
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}
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- (IBAction)previousTrivia:(id)sender {
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// Hide the current trivia
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self.currentTrivia.hidden = YES;
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if ( self.currentTrivia == self.firstTrivia ) {
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// If we are on the first trivia, we need to loop back to the last one.
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self.currentTrivia = self.lastTrivia;
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} else {
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// Otherwise, just go to the trivia with the previous tag.
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NSInteger currentTriviaTag = self.currentTrivia.tag;
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NSInteger nextTriviaTag = currentTriviaTag - 1;
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self.currentTrivia = [self.view viewWithTag:nextTriviaTag];
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}
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// Now that the currentTrivia has been reassigned, we can show the new one.
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self.currentTrivia.hidden = NO;
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}
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- (IBAction)back:(id)sender {
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[self.navigationController popViewControllerAnimated:YES];
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}
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@end
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