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Source release of Wolfenstein 3D Classic Platinum for iOS, 2.1
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49
wolf3d/code/iphone/LevelSelectViewController.h
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49
wolf3d/code/iphone/LevelSelectViewController.h
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/*
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Copyright (C) 2011 id Software LLC, a ZeniMax Media company.
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This file is part of the WOLF3D iOS v2.1 GPL Source Code.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#import <UIKit/UIKit.h>
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// This object manages the level selection screen. The actual level objects are presented in
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// a UITableView, so this controller adopts the protocols for being the delegate and data source
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// for the table.
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@interface LevelSelectViewController :
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UIViewController <UITableViewDelegate, UITableViewDataSource> {
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@private
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IBOutlet UITableView *missionList;
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int realEpisode;
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int realMap;
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}
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- (IBAction)back:(id)sender;
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- (IBAction)next:(id)sender;
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- (void)handleSelectionAtIndexPath:(NSIndexPath*)indexPath;
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- (IBAction)pageUp:(id)sender;
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- (IBAction)pageDown:(id)sender;
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@end
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