Source release of Wolfenstein 3D Classic Platinum for iOS, 2.1

This commit is contained in:
Travis Bradshaw
2012-01-31 17:08:50 -06:00
parent 16304944b4
commit d7fff51d7d
235 changed files with 64191 additions and 1418 deletions

View File

@@ -284,7 +284,6 @@ PUBLIC void R_Init()
int err;
int a, b;
Com_Printf( "\n------ Display Initialization ------\n" );
Com_Printf( "Initializing OpenGL Subsystem\n" );
@@ -294,9 +293,6 @@ PUBLIC void R_Init()
// set our "safe" modes
gl_state.prev_mode = 0;
viddef.width = 480;
viddef.height = 320;
// get various GL strings
gl_config.vendor_string = (char *)pfglGetString( GL_VENDOR );
Com_Printf( "GL_VENDOR: %s\n", gl_config.vendor_string );
@@ -316,7 +312,6 @@ PUBLIC void R_Init()
my_strlcpy( vendor_buffer, gl_config.vendor_string, sizeof( vendor_buffer ) );
(void)my_strlwr( vendor_buffer );
sscanf( gl_config.version_string, "%d.%d", &a, &b );
if( a >= 1 && b >= 2 )
{
@@ -326,6 +321,14 @@ PUBLIC void R_Init()
pfglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glMaxTexSize );
Com_Printf( "GL_MAX_TEXTURE_SIZE: %d\n", glMaxTexSize);
if ( strstr( gl_config.extensions_string, "GL_EXT_discard_framebuffer" ) != 0 ) {
gl_config.framebuffer_discard = true;
} else {
gl_config.framebuffer_discard = false;
}
InitImmediateModeGL();
GL_SetDefaultState();
TM_Init();
@@ -359,7 +362,7 @@ PUBLIC void PrintGLError( W32 err, const char *from )
return;
}
if( from != "" )
if( strlen(from) != 0 )
{
Com_Printf( "\n\n\nGL Error: %s\n", from );
}