mirror of
https://github.com/id-Software/Wolf3D-iOS.git
synced 2026-03-19 16:39:49 +01:00
Source release of Wolfenstein 3D Classic Platinum for iOS, 2.1
This commit is contained in:
8
wolf3d/code/env/fileio.c
vendored
8
wolf3d/code/env/fileio.c
vendored
@@ -109,12 +109,17 @@ PUBLIC W32 FS_FileSeek( filehandle_t *fhandle, SW32 offset, W32 origin )
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return 1;
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}
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/* Commenting this out to avoid a warning - note that this is probably not what was
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intended!
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// offset is negative
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if( (fhandle->filesize + offset) < 0 )
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{
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return 1;
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}
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*/
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// offset is negative
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fhandle->ptrCurrent = fhandle->ptrEnd + offset;
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break;
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@@ -223,7 +228,6 @@ PUBLIC filehandle_t *FS_OpenFile( const char *filename, W32 FlagsAndAttributes )
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// high performance file mapping path, avoiding stdio
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fd = open( netpath, O_RDONLY );
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if ( fd == -1 ) {
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// return NULL;
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//if it couldn't be found in that path then check again in the document directory
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//gsh
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//pathBase = FS_ForceGamedir();
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@@ -231,7 +235,7 @@ PUBLIC filehandle_t *FS_OpenFile( const char *filename, W32 FlagsAndAttributes )
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pathBase = iphoneDocDirectory;
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my_snprintf( netpath, sizeof( netpath ), "%s/%s", pathBase, filename );
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fd = open( netpath, O_RDONLY );
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if ( fd == -1 ) { //okay, couldn't find it there either... return null
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if ( fd == -1 ) {
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return NULL;
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}
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}
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15
wolf3d/code/env/files.c
vendored
15
wolf3d/code/env/files.c
vendored
@@ -172,7 +172,16 @@ PRIVATE char **FS_ListFiles( char *findname, int *numfiles, unsigned musthave, u
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*/
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PUBLIC void FS_InitFilesystem( void )
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{
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char *p;
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p = getenv("CWD");
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sprintf( fs_gamedir, "%s/base", p );
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#define BASE_DIRECTORY "/base"
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int length = SysIPhoneGetPathToMainBundleLength();
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// Make sure the path will fit.
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int fullPathLength = length + strlen( BASE_DIRECTORY ) + 1;
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assert( fullPathLength < MAX_OSPATH );
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SysIPhoneGetPathToMainBundle( fs_gamedir, length + 1 );
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strcpy( fs_gamedir + length, BASE_DIRECTORY );
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}
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2
wolf3d/code/env/filesystem.h
vendored
2
wolf3d/code/env/filesystem.h
vendored
@@ -39,6 +39,8 @@
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#ifndef __FILESYSTEM_H__
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#define __FILESYSTEM_H__
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#include "arch.h"
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#define MAX_GAMEPATH 256 // max length of a game pathname
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#define MAX_OSPATH 256 // max length of a filesystem pathname
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13
wolf3d/code/env/openal_main.c
vendored
13
wolf3d/code/env/openal_main.c
vendored
@@ -76,12 +76,16 @@ W16 numSoundDevices, numDefaultSoundDevice;
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PRIVATE void Sound_Device_getDeviceList( void )
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{
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char deviceName[ 256 ];
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ALboolean isExtensionPresent = AL_FALSE;
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my_strlcpy( deviceName, s_device->string, sizeof( deviceName ) );
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if( pfalcIsExtensionPresent( NULL, (ALubyte*)"ALC_ENUMERATION_EXT") == AL_TRUE )
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isExtensionPresent = pfalcIsExtensionPresent( NULL, (ALubyte*)"ALC_ENUMERATION_EXT");
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ALC_CheckErrors();
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if( isExtensionPresent == AL_TRUE )
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{
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// try out enumeration extension
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deviceList = (char *)pfalcGetString( NULL, ALC_DEVICE_SPECIFIER );
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ALC_CheckErrors();
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for( numSoundDevices = 0 ; numSoundDevices < 12 ; ++numSoundDevices )
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{
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sound_devices[ numSoundDevices ] = NULL;
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@@ -200,12 +204,14 @@ failed:
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if( Context )
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{
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pfalcDestroyContext( Context );
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ALC_CheckErrors();
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Context = NULL;
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}
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if( Device )
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{
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pfalcCloseDevice( Device );
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ALC_CheckErrors();
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Device = NULL;
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}
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@@ -230,7 +236,9 @@ PUBLIC void Sound_Device_Shutdown( void )
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if( Context )
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{
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pfalcMakeContextCurrent( NULL );
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ALC_CheckErrors();
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pfalcDestroyContext( Context );
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ALC_CheckErrors();
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Context = NULL;
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}
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@@ -238,6 +246,7 @@ PUBLIC void Sound_Device_Shutdown( void )
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if( Device )
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{
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pfalcCloseDevice( Device );
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ALC_CheckErrors();
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Device = NULL;
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}
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18
wolf3d/code/env/opengl_draw.c
vendored
18
wolf3d/code/env/opengl_draw.c
vendored
@@ -93,20 +93,20 @@ PUBLIC void R_Draw_Character( int x, int y, int num, font_t *myfont )
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R_Bind( myfont->texfont->texnum );
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pfglBegin( GL_QUADS );
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pfglBegin( GL_TRIANGLE_STRIP );
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pfglTexCoord2f( fcol, frow );
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pfglVertex2i( x, y );
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pfglTexCoord2f( fcol, frow+myfont->hFrac );
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pfglVertex2i( x, (y+sh*scale) );
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pfglTexCoord2f( fcol+myfont->wFrac, frow );
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pfglVertex2i( x+myfont->nMaxWidth*scale, y );
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pfglTexCoord2f( fcol+myfont->wFrac, frow+myfont->hFrac );
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pfglVertex2i( x+myfont->nMaxWidth*scale, (y+sh*scale) );
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pfglTexCoord2f( fcol, frow+myfont->hFrac );
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pfglVertex2i( x, (y+sh*scale) );
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@@ -146,12 +146,12 @@ PUBLIC void R_Draw_StretchPic( int x, int y, int w, int h, const char *pic )
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R_Bind( gl->texnum );
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pfglBegin( GL_QUADS );
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pfglBegin( GL_TRIANGLE_STRIP );
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pfglTexCoord2f( 0.0f, 0.0f ); pfglVertex2i( x, y );
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pfglTexCoord2f( 0.0f, 1.0f ); pfglVertex2i( x, y+h );
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pfglTexCoord2f( 1.0f, 0.0f ); pfglVertex2i( x+w, y );
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pfglTexCoord2f( 1.0f, 1.0f ); pfglVertex2i( x+w, y+h );
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pfglTexCoord2f( 0.0f, 1.0f ); pfglVertex2i( x, y+h );
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pfglEnd();
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}
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@@ -186,7 +186,7 @@ PUBLIC void R_Draw_Fill( int x, int y, int w, int h, colour3_t c )
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c4[3] = 255;
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R_Draw_Blend( x, y, w, h, c4 );
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#else
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if ( revLand->value ) {
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if ( deviceOrientation == ORIENTATION_LANDSCAPE_RIGHT ) {
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qglScissor( x, y, w, h );
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} else {
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qglScissor( x, 320-(y+h), w, h );
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@@ -203,12 +203,12 @@ PUBLIC void R_Draw_Blend( int x, int y, int w, int h, colour4_t c )
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pfglDisable( GL_TEXTURE_2D );
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pfglColor4ubv( c );
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pfglBegin( GL_QUADS );
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pfglBegin( GL_TRIANGLE_STRIP );
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pfglVertex2i( x, y );
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pfglVertex2i( x, y+h );
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pfglVertex2i( x+w, y );
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pfglVertex2i( x+w, y+h );
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pfglVertex2i( x, y+h );
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pfglEnd();
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1
wolf3d/code/env/opengl_local.h
vendored
1
wolf3d/code/env/opengl_local.h
vendored
@@ -131,6 +131,7 @@ typedef struct
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const char *version_string;
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const char *extensions_string;
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_boolean Version_1_2;
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bool framebuffer_discard;
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} glconfig_t;
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15
wolf3d/code/env/opengl_main.c
vendored
15
wolf3d/code/env/opengl_main.c
vendored
@@ -284,7 +284,6 @@ PUBLIC void R_Init()
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int err;
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int a, b;
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Com_Printf( "\n------ Display Initialization ------\n" );
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Com_Printf( "Initializing OpenGL Subsystem\n" );
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@@ -294,9 +293,6 @@ PUBLIC void R_Init()
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// set our "safe" modes
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gl_state.prev_mode = 0;
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viddef.width = 480;
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viddef.height = 320;
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// get various GL strings
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gl_config.vendor_string = (char *)pfglGetString( GL_VENDOR );
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Com_Printf( "GL_VENDOR: %s\n", gl_config.vendor_string );
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@@ -316,7 +312,6 @@ PUBLIC void R_Init()
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my_strlcpy( vendor_buffer, gl_config.vendor_string, sizeof( vendor_buffer ) );
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(void)my_strlwr( vendor_buffer );
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sscanf( gl_config.version_string, "%d.%d", &a, &b );
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if( a >= 1 && b >= 2 )
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{
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@@ -326,6 +321,14 @@ PUBLIC void R_Init()
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pfglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glMaxTexSize );
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Com_Printf( "GL_MAX_TEXTURE_SIZE: %d\n", glMaxTexSize);
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if ( strstr( gl_config.extensions_string, "GL_EXT_discard_framebuffer" ) != 0 ) {
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gl_config.framebuffer_discard = true;
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} else {
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gl_config.framebuffer_discard = false;
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}
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InitImmediateModeGL();
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GL_SetDefaultState();
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TM_Init();
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@@ -359,7 +362,7 @@ PUBLIC void PrintGLError( W32 err, const char *from )
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return;
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}
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if( from != "" )
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if( strlen(from) != 0 )
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{
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Com_Printf( "\n\n\nGL Error: %s\n", from );
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}
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56
wolf3d/code/env/sound.c
vendored
56
wolf3d/code/env/sound.c
vendored
@@ -95,6 +95,7 @@ PRIVATE void Sound_AllocChannels( void )
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for( i = 0, ch = s_channels ; i < MAX_CHANNELS ; ++i, ++ch )
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{
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pfalGenSources( 1, &ch->sourceName );
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AL_CheckErrors();
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if( pfalGetError() != AL_NO_ERROR )
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{
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@@ -123,6 +124,7 @@ PRIVATE int Sound_ChannelState( channel_t *ch )
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int state;
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|
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pfalGetSourcei( ch->sourceName, AL_SOURCE_STATE, &state );
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AL_CheckErrors();
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return state;
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||||
}
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@@ -133,9 +135,16 @@ PRIVATE void Sound_PlayChannel( channel_t *ch, sfx_t *sfx )
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ch->sfx = sfx;
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pfalSourcei( ch->sourceName, AL_BUFFER, sfx->bufferNum );
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AL_CheckErrors();
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pfalSourcei( ch->sourceName, AL_LOOPING, ch->loopSound );
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||||
AL_CheckErrors();
|
||||
|
||||
pfalSourcei( ch->sourceName, AL_SOURCE_RELATIVE, AL_FALSE );
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||||
AL_CheckErrors();
|
||||
|
||||
pfalSourcePlay( ch->sourceName );
|
||||
AL_CheckErrors();
|
||||
}
|
||||
|
||||
|
||||
@@ -147,12 +156,15 @@ PRIVATE void Sound_StopChannel( channel_t *ch )
|
||||
// Only deleting the entire source seems to work.
|
||||
|
||||
pfalSourceStop( ch->sourceName );
|
||||
AL_CheckErrors();
|
||||
// pfalSourceStopv( 1, &ch->sourceName );
|
||||
// pfalSourcei( ch->sourceName, AL_BUFFER, 0 );
|
||||
// pfalSourceRewind( ch->sourceName );
|
||||
#if 1
|
||||
pfalDeleteSources( 1, &ch->sourceName );
|
||||
AL_CheckErrors();
|
||||
pfalGenSources( 1, &ch->sourceName );
|
||||
AL_CheckErrors();
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -165,14 +177,18 @@ PRIVATE void Sound_SpatializeChannel( channel_t *ch )
|
||||
if( ch->entNum == 0 || ! ch->distanceMult )
|
||||
{
|
||||
pfalSourcefv( ch->sourceName, AL_POSITION, s_listener.position );
|
||||
AL_CheckErrors();
|
||||
pfalSourcefv( ch->sourceName, AL_VELOCITY, s_listener.velocity );
|
||||
AL_CheckErrors();
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ch->fixedPosition )
|
||||
{
|
||||
pfalSource3f( ch->sourceName, AL_POSITION, ch->position[1], ch->position[2], -ch->position[0] );
|
||||
AL_CheckErrors();
|
||||
pfalSource3f( ch->sourceName, AL_VELOCITY, 0, 0, 0 );
|
||||
AL_CheckErrors();
|
||||
}
|
||||
/* else
|
||||
{
|
||||
@@ -195,17 +211,23 @@ PRIVATE void Sound_SpatializeChannel( channel_t *ch )
|
||||
if( ch->distanceMult )
|
||||
{
|
||||
pfalSourcef( ch->sourceName, AL_REFERENCE_DISTANCE, s_minDistance->value * ch->distanceMult );
|
||||
AL_CheckErrors();
|
||||
}
|
||||
else
|
||||
{
|
||||
pfalSourcef( ch->sourceName, AL_REFERENCE_DISTANCE, s_maxDistance->value );
|
||||
AL_CheckErrors();
|
||||
}
|
||||
|
||||
pfalSourcef( ch->sourceName, AL_MAX_DISTANCE, s_maxDistance->value );
|
||||
AL_CheckErrors();
|
||||
|
||||
// Update volume and rolloff factor
|
||||
pfalSourcef( ch->sourceName, AL_GAIN, s_sfxVolume->value * ch->volume );
|
||||
AL_CheckErrors();
|
||||
|
||||
pfalSourcef( ch->sourceName, AL_ROLLOFF_FACTOR, s_rolloffFactor->value );
|
||||
AL_CheckErrors();
|
||||
}
|
||||
|
||||
|
||||
@@ -572,15 +594,26 @@ PUBLIC void Sound_Update( const vec3_t position, const vec3_t velocity, const ve
|
||||
vectorSet( &s_listener.orientation[3], up[1], -up[2], -up[0] );
|
||||
|
||||
pfalListenerfv( AL_POSITION, s_listener.position );
|
||||
AL_CheckErrors();
|
||||
|
||||
pfalListenerfv( AL_VELOCITY, s_listener.velocity );
|
||||
AL_CheckErrors();
|
||||
|
||||
pfalListenerfv( AL_ORIENTATION, s_listener.orientation );
|
||||
AL_CheckErrors();
|
||||
|
||||
pfalListenerf( AL_GAIN, (s_activeApp) ? s_masterVolume->value : 0.0);
|
||||
AL_CheckErrors();
|
||||
|
||||
// Set state
|
||||
pfalDistanceModel( AL_INVERSE_DISTANCE_CLAMPED );
|
||||
AL_CheckErrors();
|
||||
|
||||
pfalDopplerFactor( s_dopplerFactor->value );
|
||||
AL_CheckErrors();
|
||||
|
||||
pfalDopplerVelocity( s_dopplerVelocity->value );
|
||||
AL_CheckErrors();
|
||||
|
||||
// Stream background track
|
||||
Sound_StreamBGTrack();
|
||||
@@ -639,9 +672,26 @@ PUBLIC void Sound_Activate( _boolean active )
|
||||
}
|
||||
|
||||
pfalListenerf( AL_GAIN, ( active ) ? s_masterVolume->value : 0.0 );
|
||||
|
||||
AL_CheckErrors();
|
||||
}
|
||||
|
||||
void AL_CheckErrors() {
|
||||
#if 0
|
||||
#ifdef DEBUG
|
||||
ALenum error = alGetError();
|
||||
if ( error != AL_NO_ERROR ) {
|
||||
printf( "OpenAL error (al)! %d\n", error);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void ALC_CheckErrors() {
|
||||
//ALenum error = alcGetError();
|
||||
//if ( error != AL_NO_ERROR ) {
|
||||
// printf( "OpenAL error (alc)! %d\n", error);
|
||||
//}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@@ -690,14 +740,14 @@ PRIVATE void Sound_Register( void )
|
||||
{
|
||||
|
||||
s_initSound = Cvar_Get( "s_initSound", "1", CVAR_INIT );
|
||||
s_masterVolume = Cvar_Get( "s_masterVolume", "0.3", CVAR_ARCHIVE ); //gsh changed this from "1.0" to "0.3" for the volume hack... otherwise it's too loud
|
||||
s_masterVolume = Cvar_Get( "s_masterVolume", "0.6", CVAR_ARCHIVE ); //gsh changed this from "1.0" to "0.3" for the volume hack... otherwise it's too loud
|
||||
s_sfxVolume = Cvar_Get( "s_sfxVolume", "1.0", CVAR_ARCHIVE );
|
||||
s_musicVolume = Cvar_Get( "s_musicVolume", "1.0", CVAR_ARCHIVE );
|
||||
s_minDistance = Cvar_Get( "s_minDistance", "0.0", CVAR_ARCHIVE );
|
||||
s_maxDistance = Cvar_Get( "s_maxDistance", "1.0", CVAR_ARCHIVE );
|
||||
s_rolloffFactor = Cvar_Get( "s_rolloffFactor", "1.0", CVAR_ARCHIVE );
|
||||
s_dopplerFactor = Cvar_Get( "s_dopplerFactor", "1.0", CVAR_ARCHIVE );
|
||||
s_dopplerVelocity = Cvar_Get( "s_dopplerVelocity", "0.0", CVAR_ARCHIVE );
|
||||
s_dopplerVelocity = Cvar_Get( "s_dopplerVelocity", "1.0", CVAR_ARCHIVE );
|
||||
|
||||
Cmd_AddCommand( "play", Sound_Play_f );
|
||||
Cmd_AddCommand( "stopsound", Sound_StopSound_f );
|
||||
|
||||
2
wolf3d/code/env/sound_local.h
vendored
2
wolf3d/code/env/sound_local.h
vendored
@@ -106,6 +106,8 @@ extern sfx_t *Sound_FindSound( const char *name );
|
||||
extern _boolean Sound_Device_Setup( void );
|
||||
extern void Sound_Device_Shutdown( void );
|
||||
|
||||
void AL_CheckErrors();
|
||||
void ALC_CheckErrors();
|
||||
|
||||
#endif /* __SOUND_LOCAL_H__ */
|
||||
|
||||
|
||||
8
wolf3d/code/env/sound_sfx_id.c
vendored
8
wolf3d/code/env/sound_sfx_id.c
vendored
@@ -96,7 +96,10 @@ PRIVATE void Sound_UploadSound( W8 *data, int sample_size, int channels, sfx_t *
|
||||
|
||||
// Upload the sound
|
||||
pfalGenBuffers( 1, &sfx->bufferNum );
|
||||
AL_CheckErrors();
|
||||
|
||||
pfalBufferData( sfx->bufferNum, sfx->format, data, size, sfx->rate );
|
||||
AL_CheckErrors();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -121,7 +124,10 @@ PRIVATE void Sound_UploadSound( W8 *data, int sample_size, int channels, sfx_t *
|
||||
|
||||
// Upload the sound
|
||||
pfalGenBuffers( 1, &sfx->bufferNum );
|
||||
AL_CheckErrors();
|
||||
|
||||
pfalBufferData( sfx->bufferNum, sfx->format, d, size * 2, sfx->rate );
|
||||
AL_CheckErrors();
|
||||
free( d );
|
||||
}
|
||||
}
|
||||
@@ -163,7 +169,7 @@ PUBLIC _boolean Sound_LoadSound( sfx_t *sfx )
|
||||
if ( ! LoadOggInfo( name, &data, &info ) ) {
|
||||
sfx->defaulted = true;
|
||||
|
||||
Com_Printf( "Could not find sound (%s)\n", name );
|
||||
//Com_Printf( "Could not find sound (%s)\n", name );
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
36
wolf3d/code/env/sound_stream.c
vendored
36
wolf3d/code/env/sound_stream.c
vendored
@@ -284,17 +284,23 @@ PUBLIC void Sound_StreamBGTrack( void )
|
||||
|
||||
// Unqueue and delete any processed buffers
|
||||
pfalGetSourcei( s_streamingChannel->sourceName, AL_BUFFERS_PROCESSED, &processed );
|
||||
AL_CheckErrors();
|
||||
|
||||
if( processed > 0 )
|
||||
{
|
||||
while (processed--)
|
||||
{
|
||||
pfalSourceUnqueueBuffers( s_streamingChannel->sourceName, 1, &buffer );
|
||||
AL_CheckErrors();
|
||||
//printf( "OpenAL unqueued %d, about to delete it!\n", buffer);
|
||||
pfalDeleteBuffers( 1, &buffer );
|
||||
AL_CheckErrors();
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure we always have at least 4 buffers in the queue
|
||||
pfalGetSourcei( s_streamingChannel->sourceName, AL_BUFFERS_QUEUED, &queued );
|
||||
AL_CheckErrors();
|
||||
while( queued < 4 )
|
||||
{
|
||||
size = 0;
|
||||
@@ -340,20 +346,29 @@ PUBLIC void Sound_StreamBGTrack( void )
|
||||
|
||||
// Upload and queue the new buffer
|
||||
pfalGenBuffers( 1, &buffer );
|
||||
AL_CheckErrors();
|
||||
|
||||
pfalBufferData( buffer, bgTrack.format, data, size, bgTrack.rate );
|
||||
AL_CheckErrors();
|
||||
|
||||
pfalSourceQueueBuffers( s_streamingChannel->sourceName, 1, &buffer );
|
||||
AL_CheckErrors();
|
||||
|
||||
queued++;
|
||||
}
|
||||
|
||||
// Update volume
|
||||
pfalSourcef( s_streamingChannel->sourceName, AL_GAIN, s_musicVolume->value );
|
||||
AL_CheckErrors();
|
||||
|
||||
// If not playing, then do so
|
||||
pfalGetSourcei( s_streamingChannel->sourceName, AL_SOURCE_STATE, &state );
|
||||
AL_CheckErrors();
|
||||
|
||||
if( state != AL_PLAYING )
|
||||
{
|
||||
pfalSourcePlay(s_streamingChannel->sourceName);
|
||||
AL_CheckErrors();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -390,17 +405,28 @@ PUBLIC void Sound_StartStreaming( void )
|
||||
|
||||
// hmmm...
|
||||
pfalDeleteSources( 1, &s_streamingChannel->sourceName );
|
||||
AL_CheckErrors();
|
||||
|
||||
pfalGenSources( 1, &s_streamingChannel->sourceName );
|
||||
AL_CheckErrors();
|
||||
|
||||
// Set up the source
|
||||
pfalSourcei( s_streamingChannel->sourceName, AL_BUFFER, 0 );
|
||||
AL_CheckErrors();
|
||||
pfalSourcei( s_streamingChannel->sourceName, AL_LOOPING, AL_FALSE );
|
||||
AL_CheckErrors();
|
||||
pfalSourcei( s_streamingChannel->sourceName, AL_SOURCE_RELATIVE, AL_TRUE );
|
||||
AL_CheckErrors();
|
||||
pfalSourcefv( s_streamingChannel->sourceName, AL_POSITION, vec3_origin );
|
||||
AL_CheckErrors();
|
||||
pfalSourcefv( s_streamingChannel->sourceName, AL_VELOCITY, vec3_origin );
|
||||
AL_CheckErrors();
|
||||
pfalSourcef( s_streamingChannel->sourceName, AL_REFERENCE_DISTANCE, 1.0 );
|
||||
AL_CheckErrors();
|
||||
pfalSourcef( s_streamingChannel->sourceName, AL_MAX_DISTANCE, 1.0 );
|
||||
AL_CheckErrors();
|
||||
pfalSourcef( s_streamingChannel->sourceName, AL_ROLLOFF_FACTOR, 0.0 );
|
||||
AL_CheckErrors();
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -433,22 +459,30 @@ PUBLIC void Sound_StopStreaming( void )
|
||||
|
||||
|
||||
pfalSourceStop( s_streamingChannel->sourceName );
|
||||
AL_CheckErrors();
|
||||
|
||||
pfalGetSourcei( s_streamingChannel->sourceName, AL_BUFFERS_PROCESSED, &processed );
|
||||
AL_CheckErrors();
|
||||
if( processed > 0 )
|
||||
{
|
||||
while( processed-- )
|
||||
{
|
||||
pfalSourceUnqueueBuffers( s_streamingChannel->sourceName, 1, &buffer );
|
||||
AL_CheckErrors();
|
||||
pfalDeleteBuffers( 1, &buffer );
|
||||
AL_CheckErrors();
|
||||
}
|
||||
}
|
||||
|
||||
pfalSourcei( s_streamingChannel->sourceName, AL_BUFFER, 0 );
|
||||
|
||||
AL_CheckErrors();
|
||||
|
||||
// hmmm...
|
||||
pfalDeleteSources( 1, &s_streamingChannel->sourceName );
|
||||
AL_CheckErrors();
|
||||
|
||||
pfalGenSources( 1, &s_streamingChannel->sourceName );
|
||||
AL_CheckErrors();
|
||||
|
||||
s_streamingChannel = NULL;
|
||||
}
|
||||
|
||||
80
wolf3d/code/env/texture_manager.c
vendored
80
wolf3d/code/env/texture_manager.c
vendored
@@ -349,6 +349,19 @@ PUBLIC texture_t *TM_LoadTexture( const char *name, W8 *data, int width, int hei
|
||||
TM_ResampleTexture( data, tex->width, tex->height, scaled, scaled_width, scaled_height, tex->bytes, INTERPOLATION_NONE );
|
||||
}
|
||||
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, WrapToGL( tex->WrapS ) );
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, WrapToGL( tex->WrapT ) );
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, MinFilterToGL( tex->MipMap, tex->MinFilter ) );
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, MagFilterToGL( tex->MagFilter ) );
|
||||
|
||||
#ifdef IPHONE
|
||||
if ( type == TT_Wall ) {
|
||||
pfglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f );
|
||||
} else {
|
||||
pfglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f );
|
||||
}
|
||||
#endif
|
||||
|
||||
{
|
||||
// upload base image
|
||||
GLenum internalFormat[] = { GL_LUMINANCE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA };
|
||||
@@ -379,20 +392,6 @@ PUBLIC texture_t *TM_LoadTexture( const char *name, W8 *data, int width, int hei
|
||||
if ( scaled != data ) {
|
||||
Z_Free( scaled );
|
||||
}
|
||||
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, WrapToGL( tex->WrapS ) );
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, WrapToGL( tex->WrapT ) );
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, MinFilterToGL( tex->MipMap, tex->MinFilter ) );
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, MagFilterToGL( tex->MagFilter ) );
|
||||
|
||||
#ifdef IPHONE
|
||||
if ( type == TT_Wall ) {
|
||||
pfglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f );
|
||||
} else {
|
||||
pfglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0 );
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
return tex;
|
||||
}
|
||||
@@ -486,7 +485,8 @@ PUBLIC texture_t *TM_FindTexture( const char *name, texturetype_t type )
|
||||
// load the texture from disk
|
||||
//
|
||||
data = NULL;
|
||||
if( strcmp( name + len - 4, ".tga" ) ) {
|
||||
const char* const extension = name + len - 4;
|
||||
if( strcmp( extension, ".tga" ) && strcmp( extension, ".png" ) ) {
|
||||
return r_notexture;
|
||||
}
|
||||
|
||||
@@ -537,6 +537,23 @@ PUBLIC texture_t *TM_FindTexture( const char *name, texturetype_t type )
|
||||
tx->maxS = (float)ph->srcWidth / ph->uploadWidth;
|
||||
tx->maxT = (float)ph->srcHeight / ph->uploadHeight;
|
||||
unsigned char *s = (unsigned char *)(ph+1);
|
||||
|
||||
if ( noMips ) {
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
} else {
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
|
||||
}
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
|
||||
if ( type == TT_Wall ) {
|
||||
pfglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f );
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
|
||||
} else {
|
||||
pfglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f );
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
||||
}
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
||||
|
||||
while( 1 ) {
|
||||
int size = (w*h*fi->bpp)/8;
|
||||
if ( fi->bpp < 16 ) {
|
||||
@@ -568,26 +585,27 @@ PUBLIC texture_t *TM_FindTexture( const char *name, texturetype_t type )
|
||||
}
|
||||
}
|
||||
FS_CloseFile( fh );
|
||||
if ( noMips ) {
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
} else {
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
||||
}
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
|
||||
if ( type == TT_Wall ) {
|
||||
pfglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f );
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
|
||||
} else {
|
||||
pfglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0 );
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
||||
}
|
||||
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
||||
return tx;
|
||||
}
|
||||
|
||||
// load a normal TGA
|
||||
LoadTGA( name, &data, &width, &height, &bytes );
|
||||
// load a normal PNG or TGA. Prioritize PNGs, if not found, fall back to TGA.
|
||||
size_t filenameLength = strlen( name );
|
||||
char * pngName = MM_MALLOC( filenameLength );
|
||||
strcpy( pngName, name );
|
||||
strcpy( pngName + filenameLength - 3, "png" );
|
||||
|
||||
// Try to load a PNG version.
|
||||
LoadPNG( pngName, &data, &width, &height, &bytes );
|
||||
|
||||
MM_FREE( pngName );
|
||||
pngName = NULL;
|
||||
|
||||
// Try finding a TGA if the PNG load failed.
|
||||
if ( ( data == NULL ) && strcmp( extension, ".tga" ) == 0 ) {
|
||||
LoadTGA( name, &data, &width, &height, &bytes );
|
||||
}
|
||||
|
||||
if ( data ) {
|
||||
tex = TM_LoadTexture( name, data, width, height, type, bytes );
|
||||
MM_FREE( data );
|
||||
|
||||
3
wolf3d/code/env/texture_manager.h
vendored
3
wolf3d/code/env/texture_manager.h
vendored
@@ -39,6 +39,9 @@
|
||||
#ifndef __TEXTURE_MANAGER_H__
|
||||
#define __TEXTURE_MANAGER_H__
|
||||
|
||||
#include "arch.h"
|
||||
#include "filesystem.h"
|
||||
|
||||
#define MAX_TEXTURES 1024
|
||||
|
||||
|
||||
|
||||
2
wolf3d/code/env/unix_file.c
vendored
2
wolf3d/code/env/unix_file.c
vendored
@@ -133,7 +133,7 @@ PUBLIC char *FS_FindFirst( const char *path, W32 musthave, W32 canthave )
|
||||
{
|
||||
struct dirent *d;
|
||||
char *p;
|
||||
p;
|
||||
(void)p;
|
||||
|
||||
if( fdir )
|
||||
{
|
||||
|
||||
2
wolf3d/code/env/video.h
vendored
2
wolf3d/code/env/video.h
vendored
@@ -42,6 +42,8 @@
|
||||
#ifndef __VIDEO_H__
|
||||
#define __VIDEO_H__
|
||||
|
||||
#include "arch.h"
|
||||
|
||||
typedef struct vrect_s
|
||||
{
|
||||
int x, y, width, height;
|
||||
|
||||
Reference in New Issue
Block a user