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Source release of Wolfenstein 3D Classic Platinum for iOS, 1.1
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wolf3d/code/wolf/wolf_renderer.h
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61
wolf3d/code/wolf/wolf_renderer.h
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/*
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Copyright (C) 2004 Michael Liebscher
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* wolf_renderer.h: Wolfenstein3-D renderer.
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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* Date: 2004
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*
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* Acknowledgement:
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* Portion of this code was derived from Quake II, and was originally
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* written by Id Software, Inc.
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*
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*/
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/*
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Notes:
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This module is implemented by wolf_renderer.c and wolf_opengl.c
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*/
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#ifndef __WOLF_RENDERER_H__
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#define __WOLF_RENDERER_H__
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extern void R_DrawBox( int x, int y, int w, int h, W32 color );
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extern void R_Draw_Door( int x, int y, float z1, float z2, _boolean vertical, _boolean backside, int tex, int amount );
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extern void R_Draw_Wall( float x, float y, float z1, float z2, int type, int tex );
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extern void R_DrawSprites( void );
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extern void R_DrawPsyched( W32 percent );
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extern void R_DrawHUD( void );
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extern void R_DrawNumber( int x, int y, int number );
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extern void R_put_line( int x, int y, const char *string );
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#endif /* __WOLF_RENDERER_H__ */
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