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Source release of Wolfenstein 3D Classic Platinum for iOS, 1.1
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wolf3d/code/wolf/wolf_powerups.h
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85
wolf3d/code/wolf/wolf_powerups.h
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/*
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Copyright (C) 2004 Michael Liebscher
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Copyright (C) 2000-2002 by DarkOne the Hacker
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* wolf_powerups.h: Wolfenstein3-D power-up handler.
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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* Date: 2004
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*
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* Acknowledgement:
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* Portion of this code was derived from NewWolf, and was originally
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* written by DarkOne the Hacker.
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*
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*/
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/*
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Notes:
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This module is implemented by wolf_powerups.c
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*/
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#ifndef __WOLF_POWERUPS_H__
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#define __WOLF_POWERUPS_H__
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typedef enum
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{
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//please provide description
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pow_gibs, // 1% if <=10%; SLURPIESND
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pow_gibs2, // 1% if <=10%; SLURPIESND
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pow_alpo, // 4% if <100%; HEALTH1SND
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pow_firstaid, // 25% if <100%; HEALTH2SND
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pow_key1, // gold key; GETKEYSND
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pow_key2, // silver key; GETKEYSND
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pow_key3, // not used
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pow_key4, // not used
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pow_cross, // 100pts; BONUS1SND
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pow_chalice, // 500pts; BONUS2SND
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pow_bible, // 1000pts; BONUS3SND
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pow_crown, // 5000pts; BONUS4SND
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pow_clip, // 8bul if <99bul; GETAMMOSND
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pow_clip2, // 4bul if <99bul; GETAMMOSND
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pow_machinegun, // machine gun; GETMACHINESND
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pow_chaingun, // gatling gun; GETGATLINGSND
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pow_food, // 10% if <100%; HEALTH1SND
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pow_fullheal, // 99%, 25bul; BONUS1UPSND
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pow_25clip, // 25bul if <99bul; GETAMMOBOXSND
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pow_spear, // spear of destiny!
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pow_last
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// add new types <!only!> here (after last)
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} pow_t;
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typedef struct powerup_s
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{
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int x, y;
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pow_t type;
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int sprite;
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} powerup_t;
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extern void Powerup_Reset( void );
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extern void Powerup_Spawn( int x, int y, int type );
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extern void Powerup_PickUp( int x, int y );
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#endif /* __WOLF_POWERUPS_H__ */
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