mirror of
https://github.com/id-Software/Wolf3D-iOS.git
synced 2026-03-20 00:49:35 +01:00
Source release of Wolfenstein 3D Classic Platinum for iOS, 1.1
This commit is contained in:
150
wolf3d/code/wolf/wolf_local.h
Normal file
150
wolf3d/code/wolf/wolf_local.h
Normal file
@@ -0,0 +1,150 @@
|
||||
/*
|
||||
|
||||
Copyright (C) 2004 Michael Liebscher
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
* wolf_local.h: Wolfenstein3-D init.
|
||||
*
|
||||
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
|
||||
* Date: 2004
|
||||
*
|
||||
* Acknowledgement:
|
||||
* Portion of this code was derived from Wolfenstein3-D, and was originally
|
||||
* written by Id Software, Inc.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
Notes:
|
||||
This module is implemented by wolf_main.c
|
||||
|
||||
*/
|
||||
|
||||
#ifndef __WOLF_LOCAL_H__
|
||||
#define __WOLF_LOCAL_H__
|
||||
|
||||
|
||||
// Game Version
|
||||
#define WOLFENSTEINWL6 0x00
|
||||
#define SPEAROFDESTINY 0x01
|
||||
|
||||
|
||||
|
||||
#define TILEGLOBAL 0x10000
|
||||
#define HALFTILE 0x8000
|
||||
#define TILESHIFT 16
|
||||
|
||||
#define MINDIST (0x5800)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
typedef enum difficulty_e
|
||||
{
|
||||
gd_baby,
|
||||
gd_easy,
|
||||
gd_medium,
|
||||
gd_hard
|
||||
|
||||
} difficulty_t;
|
||||
|
||||
//
|
||||
// this structure is cleared as each map is entered
|
||||
//
|
||||
typedef struct
|
||||
{
|
||||
int framenum;
|
||||
float time;
|
||||
|
||||
char level_name[ MAX_OSPATH ]; // the descriptive name (Outer Base, etc)
|
||||
char mapname[ MAX_OSPATH ]; // the server name (base1, etc)
|
||||
char nextmap[ MAX_OSPATH ]; // go here when fraglimit is hit
|
||||
|
||||
// intermission state
|
||||
W32 levelCompleted; // in case the game was saved at the intermission
|
||||
|
||||
W32 floornum;
|
||||
float fpartime;
|
||||
char spartime[6];
|
||||
|
||||
W32 total_secrets;
|
||||
W32 found_secrets;
|
||||
|
||||
W32 total_treasure;
|
||||
W32 found_treasure;
|
||||
|
||||
W32 total_monsters;
|
||||
W32 killed_monsters;
|
||||
|
||||
|
||||
} level_locals_t;
|
||||
|
||||
|
||||
|
||||
extern level_locals_t levelstate;
|
||||
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
W32 total_secrets;
|
||||
W32 found_secrets;
|
||||
|
||||
W32 total_treasure;
|
||||
W32 found_treasure;
|
||||
|
||||
W32 total_monsters;
|
||||
W32 killed_monsters;
|
||||
W32 time;
|
||||
|
||||
} LRstruct;
|
||||
|
||||
|
||||
extern LRstruct LevelRatios;
|
||||
|
||||
|
||||
|
||||
extern cvar_t *g_version;
|
||||
extern cvar_t *episode;
|
||||
extern cvar_t *skill;
|
||||
|
||||
extern int tics;
|
||||
|
||||
|
||||
W32 floornumber;
|
||||
|
||||
|
||||
extern void Game_Init( void );
|
||||
extern void Game_Reset( void );
|
||||
|
||||
|
||||
|
||||
extern void ProcessGuards( void );
|
||||
|
||||
|
||||
#define WL6SPRITESDIRNAME "sprites"
|
||||
#define SODSPRITESDIRNAME "sodsprites"
|
||||
|
||||
|
||||
extern char *spritelocation;
|
||||
|
||||
|
||||
|
||||
#endif /* __WOLF_LOCAL_H__ */
|
||||
Reference in New Issue
Block a user