mirror of
https://github.com/id-Software/Wolf3D-iOS.git
synced 2026-03-20 00:49:35 +01:00
Source release of Wolfenstein 3D Classic Platinum for iOS, 1.1
This commit is contained in:
100
wolf3d/code/env/renderer.h
vendored
Normal file
100
wolf3d/code/env/renderer.h
vendored
Normal file
@@ -0,0 +1,100 @@
|
||||
/*
|
||||
|
||||
Copyright (C) 2004 Michael Liebscher
|
||||
Copyright (C) 1997-2001 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
* renderer.h: Interface to graphics API.
|
||||
*
|
||||
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
|
||||
* Date: 2004
|
||||
*
|
||||
* Acknowledgement:
|
||||
* This code was derived from Quake II, and was originally
|
||||
* written by Id Software, Inc.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
Notes:
|
||||
|
||||
This module communicates with the graphics API. The API can be any graphics
|
||||
API, e.g OpenGL, DirectX, SDL, GDI, etc; as long as the functions listed in
|
||||
this header are implemented.
|
||||
|
||||
*/
|
||||
|
||||
#ifndef __RENDERER_H__
|
||||
#define __RENDERER_H__
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#define OPENGL_DLL_NAME "opengl32.dll"
|
||||
|
||||
#elif __unix__
|
||||
|
||||
#define OPENGL_DLL_NAME "libGL.so.1"
|
||||
|
||||
#elif IPHONE
|
||||
|
||||
#define OPENGL_DLL_NAME "not applicable"
|
||||
|
||||
#else
|
||||
|
||||
#error "Define OPENGL_DLL_NAME"
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
typedef enum
|
||||
{
|
||||
rserr_ok,
|
||||
|
||||
rserr_invalid_fullscreen,
|
||||
rserr_invalid_mode,
|
||||
|
||||
rserr_unknown
|
||||
|
||||
} rserr_t;
|
||||
|
||||
|
||||
extern int registration_sequence;
|
||||
|
||||
extern void R_Init( void );
|
||||
|
||||
extern void R_BeginRegistration( const char *model );
|
||||
extern void R_BeginFrame( void );
|
||||
|
||||
extern void R_SwapBuffers( int );
|
||||
extern void R_SetPalette( const unsigned char *palette);
|
||||
|
||||
|
||||
extern void R_DeleteTexture( unsigned int texnum );
|
||||
extern void R_Draw_StretchPic( int x, int y, int w, int h, const char *name );
|
||||
extern void R_Draw_Character( int x, int y, int num, font_t *myfont );
|
||||
extern void R_Draw_Fill( int x, int y, int w, int h, colour3_t c );
|
||||
extern void R_Draw_Line( int nXStart, int nYStart, int nXEnd, int nYEnd, int width, colour3_t c );
|
||||
|
||||
|
||||
#endif /* __RENDERER_H__ */
|
||||
Reference in New Issue
Block a user